Bael/Enemy


Transient Information

    
[?]  [1]
【高難易度バアル】ID3
 
Rarity 5 Cost 4
HP 125+98.245*(Lv-1) ATK 114+62.551*(Lv-1)
HP @ Lv 70 6903.905 ATK @ Lv 70 4430.019
Max HP+20 Lv, +2000 HP 10868.805 Max ATK+20 Lv, +2000 ATK 7681.039
Skills
高難易度バアル専用 (1339) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -1000 HP to hit units
    -20 CP to hit units
    (Total turns 5, 14, 23...) Apply   Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self / 100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -15000 HP to self / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 21 statuses / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 10, 19...) -100 CP to self
    (Total turns 2, 11, 20...) -100 CP to self
    (Total turns 3, 12, 21...) -100 CP to self
    (Total turns 4, 13, 22...) -100 CP to self
    (Total turns 5, 14, 23...) -100 CP to self
    (Total turns 7, 16, 25...) -100 CP to self
    (Total turns 8, 17, 26...) -100 CP to self
    (Total turns 9, 18, 27...) -100 CP to self
    (Total turns 1, 10, 19...) Push away self by 5 squares
    (Total turns 1, 10, 19...) Move self 2 squares to the right
    (Total turns 1, 10, 19...) Apply   Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 1 turn. (Buff) to self
    (Total turns 2, 11, 20...) Attract self by 5 squares
    (Total turns 2, 11, 20...) Move self 2 squares to the left
    (Total turns 2, 11, 20...) Apply   Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self
    (Total turns 3, 12, 21...) Push away self by 5 squares
    (Total turns 3, 12, 21...) Move self 1 square to the right
    (Total turns 4, 13, 22...) Apply   Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 1 turn. (Buff) to self
    (Total turns 4, 13, 22...) Apply   ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self
    (Total turns 4, 13, 22...) Attract self by 5 squares
    (Total turns 5, 14, 23...) Apply   Weapon Change (All)Changes the unit's weapon type to All-ranged for 99 turns. (Buff) to self
    (Total turns 7, 16, 25...) Attract self by 5 squares
    (Total turns 7, 16, 25...) Move self 2 squares to the right
    (Total turns 7, 16, 25...) Apply   Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self
    (Total turns 8, 17, 26...) Move self 2 squares to the left
    (Total turns 8, 17, 26...) Apply   AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self
    (Total turns 9, 18, 27...) Apply   ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self
    (Total turns 9, 18, 27...) Apply   BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self
    (Total turns 9, 18, 27...) Apply   Weapon Change (Thrust)Changes the unit's weapon type to Thrust-ranged for 1 turn. (Buff) to self / 100%
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 7, 16, 25...) -100 CP to self / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   OppressionCannot move at will for 2 turns (Debuff) to enemies on the entire board
    Move enemies in Snipe range 1 square to the right / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -30 CP to enemies on the entire board
    Apply   AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 10, 19...) Apply   CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units and enemies 1 square around them
    (Total turns 1, 10, 19...) Apply   StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units and enemies 1 square around them
    (Total turns 2, 11, 20...) Apply   BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units
    (Total turns 2, 11, 20...) Push away hit units by 2 squares
    (Total turns 2, 11, 20...) Move hit units randomly for 2 squares
    (Total turns 2, 11, 20...) Push away self by 5 squares
    (Total turns 3, 12, 21...) Apply   Skill LockCannot activate skills for 5 turns. (Debuff) to hit units
    (Total turns 4, 13, 22...) Apply   FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units
    (Total turns 4, 13, 22...) Apply   Double LockBlock skill and CS activation for 3 turns (Debuff) to hit units
    (Total turns 5, 14, 23...) Push away hit units by 2 squares
    (Total turns 5, 14, 23...) Move hit units randomly for 2 squares
    (Total turns 5, 14, 23...) +100 CP to self
    (Total turns 5, 14, 23...) Apply   Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to self
    (Total turns 5, 14, 23...) Push away self by 5 squares
    (Total turns 7, 16, 25...) Apply   Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units and enemies in front and behind of them
    (Total turns 7, 16, 25...) Apply   CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hit units and enemies in front and behind of them
    (Total turns 8, 17, 26...) Move hit units randomly for 2 squares
    (Total turns 8, 17, 26...) Apply   Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units
    (Total turns 8, 17, 26...) Apply   Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units
    (Total turns 9, 18, 27...) Move self 1 square to the right / 100%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 12, 21...) +100000 HP to self
    (Total turns 3, 12, 21...) Apply   ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self
    (Total turns 3, 12, 21...) Apply   DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self
    (Total turns 4, 13, 22...) Attract enemies in Snipe range by 4 squares
    (Total turns 9, 18, 27...) Move self 1 square to the right
    (Total turns 8, 17, 26...) Apply   ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self
    (Total turns 8, 17, 26...) Move self 1 square to the right / 100%
動かない者敵専用 (1174) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
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祭政一血バアント・オフェリング (1340)
-1500 HP to hit units + Apply   Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to hit units + -20 CP to hit units  
3x
Illustration ——
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Research Files

Translated from Japanese
Official Japanese
    
[?]  [2]
【6話バアル】ID3
 
Cost 4
HP 125+98.245*(Lv-1) ATK 114+62.551*(Lv-1)
HP @ Lv 26.755 ATK @ Lv 51.449
Max HP+20 Lv, +2000 HP 3991.655 Max ATK+20 Lv, +2000 ATK 3302.469
Skills
6話バアル専用 (1350) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -100 CP to hit units / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self
    Apply   BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self
    Apply   VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self
    Apply   RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self
    Apply   LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self
    (Total turns 4, 13, 22...) +100 CP to self / 100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 5, 6, 7...) -4500000 HP to self / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 100%
高難易度汎用デバフ耐性1 (986) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove   Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove   Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   CharmCannot attack for 3 turns (Debuff)
    Remove   PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff)
    Remove   Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove   Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
全域逆特防敵専用 (1352) [Defense ModifierAll modifiers stack with each other.] Take 30x damage from  All-ranged enemies / 100%
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祭政一血バアント・オフェリング
Apply   StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units  
10x
Illustration ——
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Translated from Japanese
Official Japanese