Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Research Files
Official English
"Aegir's Anchor Sacred Artifact possesses the power to drag in anything that it touches. Using this power, Aegir can even manipulate the currents to create giant whirlpools out at sea. Since being summoned to Tokyo, he has been putting his vast knowledge to use by working as a professor at a college of marine science, though it appears he is also searching for treasure lying nestled in the collided Tokyo Bay. Aegir is a fan of banquets and entertainment in general, and spends a lot of money to ensure that his treasures shine like the sun. He holds a deep respect for others who hoard gold."
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+4~8 CP to self -4~-8 CP to hit units / 35~70%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Seafarer enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hit units Apply Remove BuffRemove one buff (Debuff) to hit units / 20~40%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"A giant Transient with a snow-white beard, Aegir rules over the living, man-eating ocean known as Ran which spans across Yggdrasil. Aegir loves treasure above all else, and has devoted himself to seeking it out. Because of this, he has a vast knowledge about priceless treasure, as well as a keen eye for it. Aegir's interests lie not only in gold, but in all things that sparkle. He has a childish personality, lacking patience when he desires something and lighting up at any compliments to his collection."
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+4~8 CP to self -4~-8 CP to hit units / 35~70%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Seafarer enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hit units Apply Remove BuffRemove one buff (Debuff) to hit units / 20~40%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"A giant Transient with a snow-white beard, Aegir rules over the living, man-eating ocean known as Ran which spans across Yggdrasil. Aegir loves treasure above all else, and has devoted himself to seeking it out. Because of this, he has a vast knowledge about priceless treasure, as well as a keen eye for it. Aegir's interests lie not only in gold, but in all things that sparkle. He has a childish personality, lacking patience when he desires something and lighting up at any compliments to his collection."
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 15 statuses
/ 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 1 square / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to hit units / 15~30% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to alliesdirectly adjacent to self / 40~80%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to enemieson the entire board Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemieson the entire board Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to enemieson the entire board / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 5, 10, 15...) Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to enemieson the entire board (Phase turns 5, 10, 15...) Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemieson the entire board (Phase turns 5, 10, 15...) Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to enemieson the entire board Apply On GuardCannot move at will for 1 turn (Irremovable Buff) to allieson the entire board / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to allieson the entire board Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to allieson the entire board / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hit units and enemieson the left and right of them Apply Remove BuffRemove one buff (Debuff) to hit units and enemieson the left and right of them / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 5 statuses
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-250 HP to enemieson the entire board -20000 HP to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) +100~200 CP to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%