SurtrFan8511

Joined 21 November 2019
Revision as of 12:58, 15 April 2022 by SurtrFan8511 (talk | contribs) (You'll go to hell for what your dirty mind is thinking...)

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Templates I made (so I don't lose them)


Unreleased ARs

Likely released in the future:

  • 憑依無効

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 20~100%

  • 火傷無効

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 6 statuses

/ 20~100%


Unknown:

  • 逃れられぬ誘惑

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply   Remove DebuffRemove one debuff (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%

  • 果てなき鍛錬

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 4, 8, 12...) Apply   Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 6 statuses

/ 100%


Old version of Shinjuku Police Academy AR

  • 新宿ポリスアカデミー

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +1~4 CP to self / 100%
[Defense ModifierAll modifiers stack with each other.] Take 0.8x damage from  Shot-ranged enemies / 100%

Transients with inconsistent CS multipliers

 

 Has charge skill multiplier
Lucky Cat#transient31
Ninja#transient01
Ninja#transient11
Ninja#transient21
Ninja#transient31
Ninja#transient41

 

 

 

 Has charge skill multiplier
Bathym#transient24
Hakumen#transient14
Ifrit#transient14
Jiraiya#transient14
Jiraiya#transient24
Jiraiya#transient34
Kotaro#transient24
Maria#transient24
Tezcatlipoca#transient24

 

 Has charge skill multiplier
Andvari#transient23
Ashigara#transient25
Benten#transient23
Korpokkur#transient13
Licho#transient23
Nomad#transient33
Shiva#transient110

Epic Code

Recommended to copy the exact code from the edit section

Put code here and smash that "Show preview" button

Statuses

<includeonly><onlyinclude>"{{formatnum:{{{Has ID|}}}|R}}":<br>
  name: "{{{Has English name|}}}"<br>
  description: "<!--{{{Has English note|}}}-->"<br></onlyinclude></includeonly>
<noinclude>{{#ask:
[[Has game context::Status]]
[[Has ID::>0]]
|?Has ID
|?Has English name
<!--|?Has English note-->
|limit=5000|sort=Has ID|format=plainlist|template=Test|named args=yes|mainlabel=-
}}</noinclude>

Skill translations

<includeonly><onlyinclude>{{formatnum:{{{Has ID|}}}|R}}: {{{Has English name}}}<br></onlyinclude></includeonly>
<noinclude>{{#ask:
[[Has game context::Skill]]
[[Has English name::+]]
[[Has effect ID::1]]
|?Has ID
|?Has English name
|limit=5000|sort=Has ID|format=plainlist|template=Test|named args=yes|mainlabel=-
}}</noinclude>

Illustrators

<includeonly><onlyinclude>"{{{Has Japanese name|}}}":<br>
  en: "{{{Has English name|}}}"<br></onlyinclude></includeonly>
<noinclude>{{#ask:
[[Has game context::Illustrator]]
|?Has English name
|?Has Japanese name
|limit=5000|sort=Has English name|format=plainlist|template=Test|named args=yes|mainlabel=-
}}</noinclude>

Voice actors

<includeonly><onlyinclude>"{{{Has Japanese name|}}}":<br>
  en: "{{{Has English name|}}}"<br></onlyinclude></includeonly>
<noinclude>{{#ask:
[[Has game context::Voice actor]]
|?Has English name
|?Has Japanese name
|limit=5000|sort=Has English name|format=plainlist|template=Test|named args=yes|mainlabel=-
}}</noinclude>