About Me

Yeah believe it or not I did get Internet access but I don't have my phone (I'll get one eventually) which is why I can't log in anything right now.

To answer some questions (including ones I found on Wikicord):

Q: How am I able to communicate?

A: I got internet access as part of my job mwahahaha. At least I do for now, never sure when I can expect to get called next. Realistically, it's questionable whether I'll be available in January or February but I might get more frequent access starting next spring.

Q: Will I still work on the wiki?

A: Maybe, I'm sure I'll be out of the loop and won't be of much use buuut just in case you can ask me and I'll try to answer you when I can.

Q: How could I possibly read Template:Skill description?

A: It wasn't always that unreadable, I just had to pile on stuff after writing a majority of the descriptions to account for query stuffs. Nowadays I'd have to think for a while to remember what everything does (still better than Template:Skill bundle lmao).

Q: How did I clear Chapter 9 with such underleveled units?

A:   Dagon support ftw and also chapter 9 is not hard, easier than chapter 8 imo.

Q: Will I still play Housamo?

A: Not during the service for sure. After it, hmmmmm

Subpages

Unreleased ARs

Likely released in the future:

  • 告死無効

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   Countdown-10000~-20000HP/turn for 2 turns (Debuff)
    Remove   Death-56700000HP/turn for 2 turns (Irremovable Debuff) / 20~100%

  • 憑依無効

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 20~100%

  • 火傷無効

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 6 statuses

/ 20~100%


Unknown:

  • 逃れられぬ誘惑

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply   Remove DebuffRemove one debuff (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%

  • 果てなき鍛錬

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 4, 8, 12...) Apply   Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 6 statuses

/ 100%


Old version of Shinjuku Police Academy AR

  • 新宿ポリスアカデミー

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +1~4 CP to self / 100%
[Defense ModifierAll modifiers stack with each other.] Take 0.8x damage from  Shot-ranged enemies / 100%

Transients with inconsistent CS multipliers

 

 Has charge skill multiplier
Lucky Cat#transient31
Ninja#transient01
Ninja#transient11
Ninja#transient21
Ninja#transient31
Ninja#transient41

 

 

 

 Has charge skill multiplier
Bathym#transient24
Hakumen#transient14
Ifrit#transient14
Jiraiya#transient14
Jiraiya#transient24
Jiraiya#transient34
Kotaro#transient24
Maria#transient24
Tezcatlipoca#transient24

 

 Has charge skill multiplier
Andvari#transient23
Ashigara#transient25
Benten#transient23
Korpokkur#transient13
Licho#transient23
Nomad#transient33
Shiva#transient110