[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 5, 9...) Apply CS Weapon Change (Magic)Changes the unit's charge skill weapon type to Magic-ranged for 1 turn. (Buff) to self (Total turns 2, 6, 10...) Apply CS Weapon Change (Blow)Changes the unit's charge skill weapon type to Blow-ranged for 1 turn. (Buff) to self (Total turns 3, 7, 11...) Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self (Total turns 4, 8, 12...) Apply CS Weapon Change (Long Slash)Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn. (Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+6~12 CP to alliesin a 2-square diamond radius around self / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to hit units / 30~60% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 40~80%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 5, 9...) Apply CS Weapon Change (Magic)Changes the unit's charge skill weapon type to Magic-ranged for 1 turn. (Buff) to self (Total turns 2, 6, 10...) Apply CS Weapon Change (Blow)Changes the unit's charge skill weapon type to Blow-ranged for 1 turn. (Buff) to self (Total turns 3, 7, 11...) Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self (Total turns 4, 8, 12...) Apply CS Weapon Change (Long Slash)Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn. (Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+6~12 CP to alliesin a 2-square diamond radius around self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to hit units / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 40~80%
Apply Glint+10% skill activation rate for 2 turns (Buff) to self + Apply CharmCannot attack for 3 turns (Debuff) to hit units + -25~-50 CP to hit units
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) -300 HP to hit units (Total turn 2) -500 HP to hit units (Total turn 3) -700 HP to hit units (Total turn 4) -900 HP to hit units (Total turn 5) -1100 HP to hit units (Total turn 6) -1300 HP to hit units (Total turn 7) -1500 HP to hit units (Total turn 8) -1700 HP to hit units (Total turns 9, 10, 11...) -2000 HP to hit units (Total turns 30, 31, 32...) -10000 HP to hit units / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+4 CP to self / 100% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Thrust-ranged enemies Take 0.45x damage from Shot-ranged enemies Take 0.45x damage from Magic-ranged enemies Take 0.45x damage from Snipe-ranged enemies Take 0.2x damage from All-ranged enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 7 statuses
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to hit units / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 40~80%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Decrease horizontal and vertical movement by 10 / 100%
Apply Glint+10% skill activation rate for 2 turns (Buff) to self + Apply CharmCannot attack for 3 turns (Debuff) to hit units + -25~-50 CP to hit units
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 5) +100~200 CP to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply OppressionCannot move at will for 2 turns (Debuff) to enemieson the entire board / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 100%
"Black-cat Therian hailing from the otherworld of Tir na Nog. As befitting one who fancies himself the King of Cats, he has the eyes, ears, noses, and whiskers of any and all kitties instantly available at his beck and call, whenever and wherever he needs them. Utilizing his feline instincts (and adorability), he set up a successful business that quickly earned him a top spot among the Roppongi Tycoons. Apparently, he still can't shake the habit of occasionally chasing after mice and other small critters, but he'd much prefer to sit upon the lap of royalty... until he gets bored of it, anyway. He is often seen purring and chatting away about matters of the elite with his friends in the guild. According to the cat himself, a certain incident in the past has considerably soured relations between feline kings and human bards."