[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to allies1 square around self -250~-500 HP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 8 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 10~20% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100%
Apply Acceleration+8CP/turn for 3 turns (Buff) to self + Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self + +3~6 CP to self + Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Research Files
Official English
"The Boots Tanngrisnir wears together comprise his Sacred Artifact. Their Rule grants their wielder the lightning speed and titanic strength to propel them to their destination. It is a power that originally stemmed from Tanngrisnir's old comrade-in-arms, which represents his own true strength when supported by a partner. They will carry him to the furthest horizons or the highest skies if need be, and with their support, his leg injury no longer prevents him from running. Accordingly, he is considering making use of them to enter active reindeer service. The tremendous thunderclap they produce, however, runs a high risk of violating the stealth clause of the Santa Principles, so he is currently working with Headmaster Ded to try and find a solution. His past experiences make him nervous around anyone with a voracious appetite, especially those who would gnaw a meal down to the very bones."
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to allies1 square around self -250~-500 HP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 8 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesdirectly adjacent to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+40~80 CP to self / 50~100%
Apply Acceleration+8CP/turn for 3 turns (Buff) to self + Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self + +3~6 CP to self + Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"A Capra Therian Transient with a coal-black pelt who once proudly drew his master's war chariot in his home world of Yggdrasil before a crippling leg injury forced his early retirement. Nowadays, he puts his experience to use teaching at the Reindeer faculty of the Santa School. Still new to teaching, he struggles a little with some aspects of the profession; secretly, he still pines for his days on the battlefield, although his injury ensures he will likely never pull a chariot again. He tries hard to maintain a calm and professional demeanor and has convinced himself that he behaves logically and rationally, but in truth he has inherited much of his former master's bombast and bravado. His impulsive side comes through when he gets worked up, and he often ends up acting before he thinks. He has even been known to forget about his injury in the heat of the moment and try to break into a sprint, only to be painfully reminded of it moments later. Recently, his students have begun to take notice of this hot-headed recklessness, much to his chagrin."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to allies1 square around self -250~-500 HP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 8 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesdirectly adjacent to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+40~80 CP to self / 50~100%
Apply Acceleration+8CP/turn for 3 turns (Buff) to self + Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self + +3~6 CP to self + Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"A Capra Therian Transient with a coal-black pelt who once proudly drew his master's war chariot in his home world of Yggdrasil before a crippling leg injury forced his early retirement. Nowadays, he puts his experience to use teaching at the Reindeer faculty of the Santa School. Still new to teaching, he struggles a little with some aspects of the profession; secretly, he still pines for his days on the battlefield, although his injury ensures he will likely never pull a chariot again. He tries hard to maintain a calm and professional demeanor and has convinced himself that he behaves logically and rationally, but in truth he has inherited much of his former master's bombast and bravado. His impulsive side comes through when he gets worked up, and he often ends up acting before he thinks. He has even been known to forget about his injury in the heat of the moment and try to break into a sprint, only to be painfully reminded of it moments later. Recently, his students have begun to take notice of this hot-headed recklessness, much to his chagrin."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to allies1 square around self -250~-500 HP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 8 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 10~20% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100%
Apply Acceleration+8CP/turn for 3 turns (Buff) to self and allies1 square around self + Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies1 square around self + +3~6 CP to self and allies1 square around self + Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"The Boots Tanngrisnir wears together comprise his Sacred Artifact. Their Rule grants their wielder the lightning speed and titanic strength to propel them to their destination. It is a power that originally stemmed from Tanngrisnir's old comrade-in-arms, which represents his own true strength when supported by a partner. They will carry him to the furthest horizons or the highest skies if need be, and with their support, his leg injury no longer prevents him from running. Accordingly, he is considering making use of them to enter active reindeer service. The tremendous thunderclap they produce, however, runs a high risk of violating the stealth clause of the Santa Principles, so he is currently working with Headmaster Ded to try and find a solution. His past experiences make him nervous around anyone with a voracious appetite, especially those who would gnaw a meal down to the very bones."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to allies1 square around self -250~-500 HP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 8 statuses
Apply Acceleration+8CP/turn for 3 turns (Buff) to self + Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self + +3~6 CP to self + Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"The Boots Tanngrisnir wears together comprise his Sacred Artifact. Their Rule grants their wielder the lightning speed and titanic strength to propel them to their destination. It is a power that originally stemmed from Tanngrisnir's old comrade-in-arms, which represents his own true strength when supported by a partner. They will carry him to the furthest horizons or the highest skies if need be, and with their support, his leg injury no longer prevents him from running. Accordingly, he is considering making use of them to enter active reindeer service. The tremendous thunderclap they produce, however, runs a high risk of violating the stealth clause of the Santa Principles, so he is currently working with Headmaster Ded to try and find a solution. His past experiences make him nervous around anyone with a voracious appetite, especially those who would gnaw a meal down to the very bones."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to allies1 square around self -250~-500 HP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 8 statuses
Apply Acceleration+8CP/turn for 3 turns (Buff) to self + Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self + +3~6 CP to self + Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"A Capra Therian Transient with a coal-black pelt who once proudly drew his master's war chariot in his home world of Yggdrasil before a crippling leg injury forced his early retirement. Nowadays, he puts his experience to use teaching at the Reindeer faculty of the Santa School. Still new to teaching, he struggles a little with some aspects of the profession; secretly, he still pines for his days on the battlefield, although his injury ensures he will likely never pull a chariot again. He tries hard to maintain a calm and professional demeanor and has convinced himself that he behaves logically and rationally, but in truth he has inherited much of his former master's bombast and bravado. His impulsive side comes through when he gets worked up, and he often ends up acting before he thinks. He has even been known to forget about his injury in the heat of the moment and try to break into a sprint, only to be painfully reminded of it moments later. Recently, his students have begun to take notice of this hot-headed recklessness, much to his chagrin."