[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) +50~100 CP to self (Total turns 3, 6, 9...) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self (Total turns 2, 5, 8...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to self / 50~100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-600 HP to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-20 CP to allies1 square around self / 100%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to alliesdirectly adjacent to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to enemiesin a 2-square diamond radius around self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemiesin a 2-square diamond radius around self / 15~30% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
+100~200 HP to self + Apply TauntAdds aggro to unit for 2 turns. (Buff) to self + Deal 1.6x damage to StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff)-affected enemies
"A Transient from the World of the Old Ones who's best known as a vtuber and general creative talent, and ostensibly attends the highly creativity-driven Akihabara Academy. Streams gaming and muscle-training content on his unassumingly titled Tindalos Channel to a viewer base that often finds itself unable to stop watching once they've tuned in. The channel's catchphrase, fittingly (for a number of reasons), is ""Today, you're Tindalos too!"" Its regular viewers appreciate Tindalos's pointed and unapologetic truisms, providing him with enthusiastic support and devotion from every corner of the net. Rumor has it he was even the one responsible for one of the most explosive trends the online world has ever seen, though it's thanks in part to this that he's forced to keep his location concealed and stream in isolation, driving him a bit stir crazy as he longs for the ability to go out and move freely. He finds himself instinctively repelled by anyone or anything which threatens to halt the spread of trends or catch him up in any way, while he's very much drawn to and even expresses rare gratitude toward a certain producer who's been the driving force in making his channel the hit it is."
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) +50~100 CP to self (Total turns 3, 6, 9...) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self (Total turns 2, 5, 8...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to self / 50~100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-600 HP to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-20 CP to allies1 square around self / 100%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies1 square around self / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to alliesdirectly adjacent to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to enemiesin a 3-square diamond radius ahead / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemiesin a 2-square diamond radius around self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
+200~400 HP to self + Apply TauntAdds aggro to unit for 2 turns. (Buff) to self + Deal 1.6x damage to StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff)-affected enemies
"It's said within the World of the Old Ones, from whence Tindalos comes, that only fellow werewolves can understand him or share his consciousness. This fails to account for his Sacred Artifact, however: his Tongue itself, sharp in both the figurative and literal senses, creeps up upon unwitting targets from stray stitches in time and pierces them like a hypodermic needle, injecting them with his preternatural saliva and transforming them into copies of himself. Remarkably, this Rule is effective even through computer or phone screens, allowing Tindalos to create an army of loyal familiars and synchronize them all to help achieve his various and sundry ends. It's through this that he's able to freely participate in the world beyond his isolated streaming room, if only for a time. As a consequence of this, along with his own naturally messy disposition, his streaming room is invariably an absolute disaster, causing his critics to frequently brand him an incarnation of impurity and uncleanliness. This also results in him being regularly targeted by another streamer who specializes in content relating to tidiness and organization."
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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