[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 1 square / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to self and alliesdirectly adjacent to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 8~16% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 30~60%
"A Transient from the Land of Wa, Ebisu is an avid fisher. Everyone loves him for the earnestness with which he tries to take on any problem, though he fails just as often as he tries. He wants to live a peaceful life, but feels pressure when those around him praise him, saying he'll make it big, or that he's spurring on the fishing industry. Is running into an old acquaintance from his days aboard a treasure ship a streak of luck, or a sign that his luck has run out? Either way, a new adventure calls!"
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 1 square / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to self and alliesdirectly adjacent to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 8~16% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 30~60%
"A Transient from the Land of Wa, Ebisu is an avid fisher. Everyone loves him for the earnestness with which he tries to take on any problem, though he fails just as often as he tries. He wants to live a peaceful life, but feels pressure when those around him praise him, saying he'll make it big, or that he's spurring on the fishing industry. Is running into an old acquaintance from his days aboard a treasure ship a streak of luck, or a sign that his luck has run out? Either way, a new adventure calls!"
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 1 square / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to self and alliesdirectly adjacent to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 8~16% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 30~60% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self and allieson the entire board +1000~2000 HP to enemieson the entire board / 100%
"A Transient from the Land of Wa, Ebisu is an avid fisher. Everyone loves him for the earnestness with which he tries to take on any problem, though he fails just as often as he tries. He wants to live a peaceful life, but feels pressure when those around him praise him, saying he'll make it big, or that he's spurring on the fishing industry. Is running into an old acquaintance from his days aboard a treasure ship a streak of luck, or a sign that his luck has run out? Either way, a new adventure calls!"