|
HP |
800+90.816*(Lv-1) |
ATK |
400+65.306*(Lv-1) |
HP @ Lv |
709.184 |
ATK @ Lv |
334.694 |
Max HP+20 Lv, +2000 HP |
4525.504 |
Max ATK+20 Lv, +2000 ATK |
3640.814 |
Skills |
Surefire Blaster (enemy ability) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 100%
|
Great Creator |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies 1 square around self / 38~76% [While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100%
|
Wave Bender |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 18~36% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
|
Swimmer |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
Skill Evolution(s) |
Wave Bender+ |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 28~56% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies directly adjacent to self / 10~20%
|
Swimmer+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
|
命叫死衰 (99) |
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Attract hit units by 3 squares |
1x |
Illustration |
BomBom |
Scenario |
―― |
Voice |
Toshiyuki Morikawa |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Gate |
Old Ones |
|
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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