[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self Attract allieson the entire board by 1 square (Total turn 3) Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to allieson the entire board / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply On GuardCannot move at will for 1 turn (Irremovable Buff) to allieson the entire board / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 4, 8, 12...) Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units -600 HP to hit units (Total turns 8, 9, 10...) -1000 HP to hit units / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Decrease vertical movement by 10 / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)-affected enemies Deal 3x damage to Immobility+12CP/turn, cannot move at will for 3 turns (Buff)-affected enemies / 100%
Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to alliesdirectly adjacent to self + Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units
"This Transient from the world of El Dorado is one of the leaders of the Warmongers, the guild controlling West Tokyo. His luchadores, who have dedicated themselves to his worship back in their home world, are never far from the vanguard in battles against other guilds. Although he always seems in high spirits, he is also calm and collected. He maintains a fervent belief in the act of sacrificing one's body to war for the sake of the world. When his home world was created, he first lost his right leg, followed soon by almost all of the rest of his body. Because of this, his apparent body now is nothing but a false image reflected in his Mirrors, and he can change it at will. He also enjoys altering his shape depending on the circumstances, transforming into various forms to keep his opponents guessing. As he is skilled at night warfare, he often takes the form of a nocturnal spider, although the evident enjoyment he finds in this tends to confuse those of his subordinates whom he has turned unwillingly into spiders, who don't see the attraction. He has a hard time with opponents that don't rely on sight, as his tricks will not work on them."
Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to alliesdirectly adjacent to self + Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units
"This Transient from the world of El Dorado is one of the leaders of the Warmongers, the guild controlling West Tokyo. His luchadores, who have dedicated themselves to his worship back in their home world, are never far from the vanguard in battles against other guilds. Although he always seems in high spirits, he is also calm and collected. He maintains a fervent belief in the act of sacrificing one's body to war for the sake of the world. When his home world was created, he first lost his right leg, followed soon by almost all of the rest of his body. Because of this, his apparent body now is nothing but a false image reflected in his Mirrors, and he can change it at will. He also enjoys altering his shape depending on the circumstances, transforming into various forms to keep his opponents guessing. As he is skilled at night warfare, he often takes the form of a nocturnal spider, although the evident enjoyment he finds in this tends to confuse those of his subordinates whom he has turned unwillingly into spiders, who don't see the attraction. He has a hard time with opponents that don't rely on sight, as his tricks will not work on them."
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units -500 HP to hit units / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 15 statuses
/ 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-800 HP to enemiesin a 2-square diamond radius around self Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to enemiesin a 2-square diamond radius around self Apply Remove BuffRemove one buff (Debuff) to enemiesin a 2-square diamond radius around self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)-affected enemies Deal 1.5x damage to Immobility+12CP/turn, cannot move at will for 3 turns (Buff)-affected enemies / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 4, 8, 12...) Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to enemiesin a 2-square diamond radius around self (Total turns 4, 8, 12...) Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to enemiesin a 2-square diamond radius around self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Decrease vertical movement by 10 / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100%
Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to alliesin a 2-square diamond radius around self + Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units
"The World Representative of El Dorado, who acts on behalf of his world's fate, possesses obsidian Mirror Sacred Artifacts that can reflect any events, even those in the past, in order to fulfill his role. Through these Mirrors, he projects the body he once had in order to create the illusion that he is still alive and well. He both loves and hates war more than anything, and he is at once banisher and would-be exile from his home world. Such are necessary conditions for representing the System of El Dorado, whose defining characteristic is the belief that sacrifice is intrinsically honorable. His firm belief in the relationship between fate and slavery tends to earn him empathy from others with the same beliefs. Furthermore, he feels something akin to compassion toward those who, like him, know the pain of being in conflict with oneself."
Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to alliesdirectly adjacent to self + Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units
"This Transient from the world of El Dorado is one of the leaders of the Warmongers, the guild controlling West Tokyo. His luchadores, who have dedicated themselves to his worship back in their home world, are never far from the vanguard in battles against other guilds. Although he always seems in high spirits, he is also calm and collected. He maintains a fervent belief in the act of sacrificing one's body to war for the sake of the world. When his home world was created, he first lost his right leg, followed soon by almost all of the rest of his body. Because of this, his apparent body now is nothing but a false image reflected in his Mirrors, and he can change it at will. He also enjoys altering his shape depending on the circumstances, transforming into various forms to keep his opponents guessing. As he is skilled at night warfare, he often takes the form of a nocturnal spider, although the evident enjoyment he finds in this tends to confuse those of his subordinates whom he has turned unwillingly into spiders, who don't see the attraction. He has a hard time with opponents that don't rely on sight, as his tricks will not work on them."
Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to alliesdirectly adjacent to self + Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units
"This Transient from the world of El Dorado is one of the leaders of the Warmongers, the guild controlling West Tokyo. His luchadores, who have dedicated themselves to his worship back in their home world, are never far from the vanguard in battles against other guilds. Although he always seems in high spirits, he is also calm and collected. He maintains a fervent belief in the act of sacrificing one's body to war for the sake of the world. When his home world was created, he first lost his right leg, followed soon by almost all of the rest of his body. Because of this, his apparent body now is nothing but a false image reflected in his Mirrors, and he can change it at will. He also enjoys altering his shape depending on the circumstances, transforming into various forms to keep his opponents guessing. As he is skilled at night warfare, he often takes the form of a nocturnal spider, although the evident enjoyment he finds in this tends to confuse those of his subordinates whom he has turned unwillingly into spiders, who don't see the attraction. He has a hard time with opponents that don't rely on sight, as his tricks will not work on them."