[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply G Regeneration+50000HP/turn for 5 turns (Irremovable Buff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 3) +50~100 CP to self Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to alliesdirectly adjacent to self (Total turn 2) Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 1 turn. (Buff) to alliesdirectly adjacent to self (Total turns 3, 4, 5...) Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 1 turn. (Buff) to alliesdirectly adjacent to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesdirectly adjacent to self (Total turns 2, 4, 6...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Decrease horizontal and vertical movement by 10 / 100%
"Transients from an other world who have made a pact with you. In Tokyo, they are called demons, but not all of them are considered to be evil. After being defeated by you, they were drawn to the power you possess and your good nature."
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So now that they made the water dragon from Fantastic Boyfriends an obtainable unit, when will we get the fire dragon? And I'm hoping it will have stackable burn considering we have units that deal bonus damage on enemies with it, yet we have no one who bestows it.
I just fought this guy. Wakan Tanka punched him in the face and he died instantly on the first round. Came here to see what the fight would have been like, and apparently that's the only way to beat him lmao.
Awww man i have an idea for jormungandr as a girl with her clone created by Yidhra called midgardsormr. But because of this this idea would be scrapped. Nooooooo
I couldn’t get him in Fantastic Boyfriends: Legends of Midearth, so I hope I can at least get him here! I hope they one day continue the translation of that game...
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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