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The following below is an OC submission.
This unit is currently unreleased, and, as such, volatile. Details, such as rarity, weapon spread, and even translated English name and attribute are subject to change at any time.
Please take the information below with a grain of salt.
Unreleased units often contain sprites that are not used in any available quests. Please respect those who do not wish to be spoiled about future content, especially if you are going to share in a channel that cannot put image in spoiler mode.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+13~26 CP to self / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 20~40%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+13~26 CP to self / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 20~40%
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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