[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to enemiesin a 199-square horizontal line around the front of self (Total turns 7, 8, 9...) Apply Death-56700000HP/turn for 2 turns (Irremovable Debuff) to self (Phase turns 7, 8, 9...) +100~200 CP to self / 100% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemiesin a 3-square diamond radius ahead Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-4000~-8000 HP to hitting units / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.](Total turn 1) Resists all forced movement / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify Damage (7 turns)DEF Up by 0x, enemies deal 1000000 less damage for 7 turns (Irremovable Buff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 10 statuses
/ 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove OppressionCannot move at will for 2 turns (Debuff) Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 7 statuses
"Legends speak of an ideal city deep beneath the earth called Agartha—or maybe Shambhala—that bathes in the rays of a beautiful underground sun positioned at the center of an unfathomably huge hollow. This sun may be the only existence exempt from the endless cycle of death and rebirth, and it shines its light upon the King of the Asuras, better known as the Smoky God. He is the very embodiment of the heavens, and is thus enrobed in clouds. Many of those who dwell in the world that stands opposed to Shangri-La, known as Devaloka, consider him little more than a delusional con artist. The Smoky God has a special place in his heart for those who live in the so-called realm of strife, where he continues to fight. He also lives up to his undercover celebrity persona by occasionally spending obscene amounts of money on frivolities, and he gets along well with others who similarly overspend."