[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff) to self (Total turns 2, 5, 8...) Apply Acceleration (Stackable 2)+8CP/turn for 3 turns (Irremovable Buff) to self (Total turns 3, 6, 9...) Apply Acceleration (Stackable 3)+8CP/turn for 3 turns (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 40~80% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to Dragonborn enemies Deal 2x damage to 竜を継ぐ者ダミー敵専用 enemies / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Move hit units 1 square to the right Move self 1 square to the left / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+7~14 CP to self / 40~80%
"A Transient from the world of Penglai attending their first year of middle school at Umamichi Academy in Asakusa, Taito Ward. Stands as the living incarnation of a lotus flower, and was created from a ball of spiritual energy specifically to serve as a weapon of war. Their Role compels them to fight, in particular driving them to engage in mortal combat upon catching even a single glimpse of a dragon. Back in their home world, they had a mutual kinship with a person who bore the title of Heavenly Sage, but fate drove them into opposition with one another. It's with this painful memory always in mind that Nezha now finds themself particularly drawn toward those with whom they share no fate or attachment whatsoever, and looks up to such individuals as valued peers. Nezha finds it most difficult to deal with anyone who reminds them of their extremely critical father."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff) to self (Total turns 2, 5, 8...) Apply Acceleration (Stackable 2)+8CP/turn for 3 turns (Irremovable Buff) to self (Total turns 3, 6, 9...) Apply Acceleration (Stackable 3)+8CP/turn for 3 turns (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 40~80% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to Dragonborn enemies Deal 2x damage to 竜を継ぐ者ダミー敵専用 enemies / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Move hit units 1 square to the right Move self 1 square to the left / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
/ 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+7~14 CP to self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units Apply Bestow Break When LeavingAcquire skill for 1 turn: [When Leaving] Apply Break to allies one square around self / 100% (Irremovable Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
/ 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+7~14 CP to self / 45~90% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Increase Damage Taken by 1.3xDEF Down by 1.3x for 1 turn (Irremovable Debuff) to enemiesin Snipe range Apply Increase Damage Taken by 1.5xDEF Down by 1.5x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 1 to the right square relative to self Apply Increase Damage Taken by 1.5xDEF Down by 1.5x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 1 to the left square relative to self Apply Increase Damage Taken by 1.8xDEF Down by 1.8x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 2 to the right square relative to self Apply Increase Damage Taken by 1.8xDEF Down by 1.8x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 2 to the left square relative to self Apply Increase Damage Taken by 2.0xDEF Down by 2.0x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 3 to the right square relative to self Apply Increase Damage Taken by 2.0xDEF Down by 2.0x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 3 to the left square relative to self Apply Increase Damage Taken by 2.5xDEF Down by 2.5x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 4 to the right square relative to self Apply Increase Damage Taken by 2.5xDEF Down by 2.5x for 1 turn (Irremovable Debuff) to enemiesin a 5-square vertical line around 3 in front, 4 to the left square relative to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to alliesin reverse Long Slash range / 40~80%
Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
None
Official English
"Nezha's Sacred Artifacts are wheel-like extremities that come in two pairs: wind, and fire. In place of their hands and feet, these are used to achieve road speeds in Tokyo that push the upper limits of what's been clocked before in any of the 24 worlds. Nezha's driving—accompanied by motorcycle noises they themself make with their mouth for ambiance—tends to be reckless in nature, with absolutely no regard for their own personal safety. This attitude applies to combat as well, where Nezha lunges at foes in kamikaze fashion, trusting entirely in the power of their four Sacred Artifacts to see them through the attack unscathed. Shows respect and good will toward others with similar disregard for personal safety, seeing them as kindred spirits, though Nezha's natural dislike of staying idle for even a moment means they'll invariably grow impatient with those who might admonish them for their actions."