Revision as of 03:04, 23 October 2019 by Arathun(talk | contribs)(Created page with "{{#vardefine:transient acquisition|Unobtainable}} <!--174100-99 enemy id dump (Andvara Fors, Re-Halloween 2019, Jiangshi Night)--> {{#masterdata:Card|171467}} {{#masterdata:Ca...")
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self +8~16 CP to self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 25 statuses
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90%
Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units + Apply Glint+10% skill activation rate for 2 turns (Buff) to self and alliesdirectly adjacent to self
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self +8~16 CP to self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 25 statuses
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90%
Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units + Apply Glint+10% skill activation rate for 2 turns (Buff) to self and alliesdirectly adjacent to self