Weapon Type

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A weapon type, also called a weapon range, or simply range or weapon, is a property of a card that determines which squares relative to the self-occupied square are checked for enemy units to attack successfully. A successful attack confers a CP bonus to the attacking unit, and this CP bonus is dependent on the weapon type. If none of the squares checked are attacked, then this counts as a miss, which may activate certain skills. Hence, it is impossible to miss with 0.10x ATK penaltyAll range, and it is impossible to successfully attack with Icon weapon nothing.pngNone range. Weapon type also determines the amount of CP a card gains when struck. A weapon type is also a property of the attack itself, and certain skills exploit this by conferring damage multipliers to received attacks of specific weapon types (typically a resistance multiplier < 1x).

Weapon type summary

CP Gain
Name Attack Overkill Damaged
 Typeless 0 0 0
 Slash 5 9 5
 Thrust 6 11 5
 Blow 12 17 5
 Shot 5 9 5
 Magic 4 7 5
 Long Slash 4 8 5
 Snipe 4 6 5
 All 1 1 5
 None 0 0 0
Name Icon Range Multiplier
 Typeless 0%
 Slash 45%
 Thrust 55%
 Blow 100%
 Shot 45%
 Magic 28%
 Long Slash 32%
 Snipe 26%
 All 10%
 None 0%