[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+250~500 HP to self and alliesin a 2-square cross radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 25~50%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board (Total turn 2) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board (Total turn 3) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board (Total turn 4) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify ProtectionWhen user has Protection: DEF Down by 2.22x for 1 turn (Irremovable Debuff) to hit units Apply Nullify DEF UpWhen user has DEF Up: DEF Down by 2.22x for 1 turn (Irremovable Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-500~-1000 HP to hit units and enemiesdirectly adjacent to them / 45~90% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Blow-ranged enemies / 100%
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self + +300~600 HP to alliesin a 2-square diamond radius around self
"A disciple of the faith worshipping Sylvester, the celestial sage who first summoned the Hero to Midgard hundreds of years ago. It is said that the legendary Sage's Tower still stands beyond the mirages of the deserts north of the Midgar Highway. Sol, donning the legendary garb of the Lycan people, wields the Sacred Artifact of the Sage, a relic bright enough to light every corner of the expansive desert to provide guidance to all living beings. He strongly respects combatants who forgo weapons in favor of fighting with their physical form, and also cares very deeply for children who have been orphaned by tragic circumstances, such as those that claimed the lives of his own parents. Perhaps because his name is derived from the sun, Sol cannot abide by those who would seek to extinguish light in any way."