Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allies1 square around self + +8~16 CP to alliesin a 2-square diamond radius around self
Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allies1 square around self + +8~16 CP to alliesin a 2-square diamond radius around self
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 30~60% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and alliesin a 2-square diamond radius around self + +6~12 CP to self and alliesin a 2-square diamond radius around self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+20 CP to self / 100%
Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allies1 square around self + +8~16 CP to alliesin a 2-square diamond radius around self
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allies1 square around self +50000 HP to allies1 square around self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Remove BuffRemove one buff (Debuff) Remove Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 1, 3, 5...) Apply On GuardCannot move at will for 1 turn (Irremovable Buff) to allieson the entire board +50000 HP to allies1 square around self / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-1000 HP to hit units / 100%
Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allies1 square around self + +8~16 CP to alliesin a 2-square diamond radius around self
Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allies1 square around self + +8~16 CP to alliesin a 2-square diamond radius around self