[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None) + CP DecreaseChanges the unit's weapon type to None-ranged; Acquire skill for 999 turns: [Status Resistance] Remove weapon change statuses from self / 100% [Move Phase End] Decrease -100 ~ -200 CP to self / 100% (Irremovable Buff) to enemieson the entire board Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to enemieson the entire board (Phase turn 1) Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 2 turns (Buff) to self (Phase turn 2) Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 2 turns (Irremovable Buff) to self (Phase turn 3) Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 2 turns (Irremovable Buff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Decrease enemy HP when attackingAcquire skill for 999 turns: [When Attacking] Decrease -10000 ~ -20000 HP to hit units / 100% (Irremovable Buff) to self / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to hit units / 100% [While MovingWhen this unit is held by their player.]Decrease horizontal and vertical movement by 1 / 100%
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units + Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units + Deal 2x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Move enemieson the entire board 3 squares to the left Apply Decrease enemy HP when attackingAcquire skill for 999 turns: [When Attacking] Decrease -10000 ~ -20000 HP to hit units / 100% (Irremovable Buff) to self / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None) + CP DecreaseChanges the unit's weapon type to None-ranged; Acquire skill for 999 turns: [Status Resistance] Remove weapon change statuses from self / 100% [Move Phase End] Decrease -100 ~ -200 CP to self / 100% (Irremovable Buff) to enemiesin front of self Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to enemiesin front of self Apply Anchor ResistanceAcquire skill for 999 turns: [Status Resistance] Remove Anchor / 100% (Buff) to enemiesin front of self Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to enemiesin a 199x199 area around the front of self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 3 turns. (Buff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract self by 1 square / 100%
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units + Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units + Deal 2x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Weakness (All-ranged)Acquire skill for 3 turns: [Defense Modifier] Take 2.0x damage from All-ranged enemies (Irremovable Debuff) to enemieson the entire board (If HP = 100%) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies1 square around self / 45~90% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 1 turn. (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to self (Total turn 2) Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to self (Total turn 3) Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to self (Total turn 4) Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to alliesdirectly adjacent to self (Total turn 2) Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to alliesdirectly adjacent to self (Total turn 3) Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to alliesdirectly adjacent to self (Total turn 4) Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to alliesdirectly adjacent to self / 15~30% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to alliesdirectly adjacent to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-6~-12 CP to hit units / 45~90%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 45~90% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-500~-1000 HP to enemieson the entire board / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and allies1 square around self / 45~90% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allieson the left and right of self (Total turn 1) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to alliesbehind self / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hitting units / 40~80% [While MovingWhen this unit is held by their player.]Increase horizontal and vertical movement by 1 / 100%
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units + Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units + Deal 2x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies