Revision as of 07:35, 7 August 2020 by SurtrFan8511(talk | contribs)(Created page with "{{#vardefine:transient acquisition|Unobtainable}} <!--180700-99 id dump (Virtual Summer)--> {{#masterdata:Card|180737}}")
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff) to self (Total turns 2, 5, 8...) Apply Acceleration (Stackable 2)+8CP/turn for 3 turns (Irremovable Buff) to self (Total turns 3, 6, 9...) Apply Acceleration (Stackable 3)+8CP/turn for 3 turns (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 40~80% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to Dragonborn enemies Deal 2x damage to 竜を継ぐ者ダミー敵専用 enemies / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Move hit units 1 square to the right Move self 1 square to the left / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove CharmCannot attack for 3 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+7~14 CP to self / 40~80%
"A Transient from the world of Penglai attending their first year of middle school at Umamichi Academy in Asakusa, Taito Ward. Stands as the living incarnation of a lotus flower, and was created from a ball of spiritual energy specifically to serve as a weapon of war. Their Role compels them to fight, in particular driving them to engage in mortal combat upon catching even a single glimpse of a dragon. Back in their home world, they had a mutual kinship with a person who bore the title of Heavenly Sage, but fate drove them into opposition with one another. It's with this painful memory always in mind that Nezha now finds themself particularly drawn toward those with whom they share no fate or attachment whatsoever, and looks up to such individuals as valued peers. Nezha finds it most difficult to deal with anyone who reminds them of their extremely critical father."