[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 35~70% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin front of self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-250~-500 HP to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-750~-1500 HP to self / 100%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Grant Guts ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Guts / 100% (Special Status id 4) to enemiesin a 3-square diamond radius ahead Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemiesin a 3-square diamond radius ahead / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Grant Guts ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Guts / 100% (Special Status id 4) to enemiesin a 3-square diamond radius ahead Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemiesin a 3-square diamond radius ahead / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self and alliesdirectly adjacent to self / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
Sex/GenderAs defined in the game data, might not be accurate to official localization
None
Research Files
Official English
"A high school Transient from the other world of Shangri-La, currently studying in Tokyo to be a hotelier while working part-time as a dancer at clubs and night shows, training hard every day in hopes of ultimately achieving success in the Tokyo Dance Tournament. In his home world, he was known for his skill in a sacred dance called Sanghyang, its moves passed down to him through his family of noted spiritual mediums. Also known to be a party animal full of unwavering cheer, without even the slightest hint of negativity in his demeanor, his greatest joy stems from offering everything he can to help others achieve a similar sense of fulfillment to his own. He remains persistently open and unguarded at all times as a result, often causing others to worry for his safety. Many of his guildmates in the Yurakucho Entertainers seem to share his attitude, often stating that as long as the stage they stand upon is the greatest there is, it could be the last stage they'll ever see and they'd have no regrets. They exist to dedicate their art to the god—the celestial emperor—who occupies the seat at the very peak of their hierarchical System. Lastly, Barong in particular feels a great sense of kinship toward a certain strong-willed performer who's filling in for a certain someone else."