All-Round

Revision as of 06:05, 17 August 2019 by Arathun (talk | contribs)

The All-Round attribute is also referred to as None in in-game files (not to be mistaken with None weapon type), and is sometimes simply referred to as All (not to be mistaken with All weapon type). In the story, it is associated with users that bear many souls and/or memories. It is a special attribute (which consists of All-Round, Infernal, Valiant, and World attributes), which means it shares the same reserved spot in the outgoing Support Lineup as other special attributes. Unlike cards of other attributes, All-Round cards do not have damage multipliers when facing other cards of specific attributes. It can also be thought as All-Round cards having the same multiplier for all cards, as indicated in the table below.

Gray symbol representing the All-Round attribute.
Ally attribute Enemy attribute
Element none.pngALL-ROUND Element none.pngALL-ROUND Element fire.pngFIRE Element water.pngWATER Element earth.pngWOOD Element light.pngAETHER Element dark.pngNETHER Element evil.pngINFERNAL Element hero.pngVALIANT Element world.pngWORLD
Attacking 1 1 1 1 1 1 1 1 1
Defending 1 1 1 1 1 1 1 1 1

All-Round cards do not apply or receive extra damage from any attribute, including their own. All-Round boosts are obtainable in Daily Quests on Saturdays and Sundays and limit break materials are obtainable in Daily Quests on Mondays JST. They are also obtainable in certain free quests.

Card Attribute

Limit breaking a card requires power stones and spell tokens that match the attribute, and leveling is optimal when the boosts also match the attribute. A full list of cards with All-Round for their attribute can be found here.

AR Card Limitation

AR Equipment can only be equipped on cards that match its limitation criteria. Currently, only Support of the Apprentice Familiar has an All-Round attribute limitation.