Shiva/Strategy

Revision as of 15:13, 17 August 2021 by YanMajestrix (talk | contribs) (Will add pros and cons later)
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NOTE: This page currently under construction.

(This page is for Shiva strategy guide. For the standard Shiva page, click here.)

Overview

  Shiva

  Shiva, The Destroyer, will certainly deliver on his title. Boasting constant   ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) with up to three offensive buffs (one of which can extent to his whole team) while ignoring   EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff), plus the added offense and defense from his synergy with   DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) on move means very few enemies will survive his wrath. Said Darkness is also his means of containing his power of universal annihilation that is his CS, which he has enough ways to charge to use it every other turn. With a unique 10x damage multiplier, HP Down and purge of all normal statuses across the board, Shiva's CS will always apply his ATK value to all enemies, but this can be increased by unconventional means such as   Fuxi's   Non-Obstruct WeakeningWhile user does not have Obstruct: DEF Down by 4x for 999 turns (Irremovable Debuff) or   Mephistopheles'   [[|No name provided .]]No description provided. (Unknown). Such tremendous power comes at the expense of much options for defense, though   Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) and the defensive component of having Darkness will allow for some survivability should enemies be able to fight back. Whether to cleanse status effects without discrimination, to destroy the universe or destroy certain targets, Shiva will deliver.


  Summer Shiva

  Shiva (Summer)'s new playstyle can be considered an inverse of the base: While Base Shiva rotates between regular, short ranged but devastating strikes and his global annihilation, Summer Shiva rotates between regular global destruction and a devastating single-target CS. Though is default range is  Blow, LB1 and his CS ensure that he can keep  All range indefinitely. Unlike units such as   Alp or   Echo, Summer Shiva's kit is designed to use this range entirely for offense by moving and applying   Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in a large area, where the actual status' damage is unlikely to even tick with Shiva doing 5x damage to them. Keeping his unique skills from Base in LB2, he can gain even further damage as well as control over when to refresh his global assault with his CS. Lastly, LB3 allows for some utility by applying   CharmCannot attack for 3 turns (Debuff) to enemies who might survive to hit him, after which they are even less likely to survive his attacks, though with only Darkness for self-defense it should mostly be concidered a bonus. Lastly, beyond letting him retain All range, his CS can provide some sustain and keep enemy skills down should his target survive the devastating blow. Overall, Summer Shiva is a unique reverse of Base Shiva that discards his status purging for some welcome utility, with his damage able to easily surpass Base now that he can safely receive external buffs.

Highlights

  Shiva

Class:

Gameplay Role:

Pros

Cons

  Summer Shiva

Class:

Gameplay Role:

Pros

Cons

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
     6058 8066 3814 5377 2098 2958 2136 3011
     6668 8500 6011 7669 3306 4218 6011 7669
     6599 8427 6080 7743 6080 7743 24322 30971


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)
 
Shiva
【Debuffer】
 
Shiva
【Moveslut, CP Battery】
 
Shiva
【Healer, Tank】
 
Shiva
【Support unit】
 
Tajikarao
【example of variant call】
 
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples