Lv
Leveling a unit is imperative for a lot of card functions, as it's a requirement for raising Limits and performing well in battle.
In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them Boosts. Matching energies yields a 20% increase in XP gains (example: Moritaka, WATER, gains more XP using WATER XP Stars than other colored XP stars). ALL-ROUND Boosts also can be substituted for energy-matching gains.
Currently, the highest achievable level is 80 through the use of Level Seeds on a unit.
XP Star Curves
Unlike Souls, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing how many Boosts required to reach Limits per rarity, and to the right is a table showing the amount of XP each Boost yields per rarity.
Star Size | XP | XP (Matching) |
---|---|---|
1☆ (Small) | 20 | 24 |
2☆ (Medium) | 80 | 96 |
3☆ (Large) | 320 | 384 |
4☆ (Super) | 1280 | 1536 |
Card ☆ Rarity | Base Limit | 1st Order Limit | 2nd Order Limit | 3rd Order Limit |
---|---|---|---|---|
1☆ | 4 | 8 | 12 | 16 |
2☆ | 8 | 11 | 13 | 23 |
3☆ | 12 | 12 | 16 | 43 |
4☆ | 18 | 13 | 23 | 74 |
5☆ | 24 | 16 | 43 | 114 |
Random Multiplier
Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires a lot of resources). It can be inferred that Failure is exclusive to Skills leveling.
Success | Probability | Multiplier |
---|---|---|
Good | ? | 100% |
Great | ? | 200% |
Fever / Awesome | ? | 300% |
Coin Cost
While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins per XP star, and is proportional to the current level and the number of XP stars you're using.
Level Limits
Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity.
☆ Rarity | 1st Order | 2nd Order | 3rd Order | 4th Order |
---|---|---|---|---|
1☆ | 20 | 30 | 40 | 50 |
2☆ | 25 | 35 | 45 | 55 |
3☆ | 30 | 40 | 50 | 60 |
4☆ | 35 | 45 | 55 | 65 |
5☆ | 40 | 50 | 60 | 70 |
XP per Level
Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression).
LV | Total XP required | ΔXP |
---|---|---|
1 | 12 | |
2 | 12 | 15 |
3 | 27 | 27 |
4 | 54 | 36 |
5 | 90 | 50 |
6 | 140 | 80 |
7 | 220 | 100 |
8 | 320 | 130 |
9 | 450 | 150 |
10 | 600 | 200 |
11 | 800 | 250 |
12 | 1050 | 350 |
13 | 1400 | 400 |
14 | 1800 | 550 |
15 | 2350 | 650 |
16 | 3000 | 700 |
17 | 3700 | 750 |
18 | 4450 | 800 |
19 | 5250 | 850 |
20 | 6100 | 900 |
21 | 7000 | 950 |
22 | 7950 | 1000 |
23 | 8950 | 1050 |
24 | 10000 | 1100 |
25 | 11100 | 1150 |
26 | 12250 | 1250 |
27 | 13500 | 1400 |
28 | 14900 | 1500 |
29 | 16400 | 1600 |
30 | 18000 | 1700 |
31 | 19700 | 1700 |
32 | 21400 | 1800 |
33 | 23200 | 1800 |
34 | 25000 | 1800 |
35 | 26800 | 1800 |
36 | 28600 | 1800 |
37 | 30400 | 1800 |
38 | 32200 | 1900 |
39 | 34100 | 1900 |
40 | 36000 | 1900 |
41 | 37900 | 2000 |
42 | 39900 | 2150 |
43 | 42050 | 2200 |
44 | 44250 | 2300 |
45 | 46550 | 2400 |
46 | 48950 | 2600 |
47 | 51550 | 2600 |
48 | 54150 | 2800 |
49 | 56950 | 3000 |
50 | 59950 | 3200 |
51 | 63150 | 3600 |
52 | 66750 | 4200 |
53 | 70950 | 5000 |
54 | 75950 | 5800 |
55 | 81750 | 6600 |
56 | 88350 | 7600 |
57 | 95950 | 8600 |
58 | 104550 | 9600 |
59 | 114150 | 10800 |
60 | 124950 | 11600 |
61 | 136550 | 12800 |
62 | 149350 | 14000 |
63 | 163350 | 15200 |
64 | 178550 | 16400 |
65 | 194950 | 17600 |
66 | 212550 | 19000 |
67 | 231550 | 20400 |
68 | 251950 | 23200 |
69 | 275150 | 24800 |
70 | 299950 |
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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