Difference between revisions of "Possession"

1,867 bytes added ,  22:36, 6 November 2020
thank you jiangshi reprint cq2
(thank you jiangshi reprint cq2)
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{{#vardefine:status en note|Block CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns.}}
{{#vardefine:status en note|Block CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns.}}
{{#masterdata:Status|56}}
{{#masterdata:Status|56}}
Does not affect the area of effect of other skill effects.
Does not vertically reflect the area of effect of other skill effects. Does not change the possessed unit's target class of their effects. Examples listed are listed below:
* Effects that apply to allies only will continue being applied to allies only (e.g. a Possessed {{Transient icon|Tsathoggua|rarity=5}} still will apply {{Status|en name=Protection}} to allies adjacent to him before being struck) (as of v4.10.2)
* Effects that apply to enemies only will continue being applied to enemies only (e.g. a Possessed {{Transient icon|Kimun Kamui}} will still drain HP and CP from units in Thrust range upward from him) (as of v4.10.2)


Large bosses can hit themselves. With {{Weapon|All}} range, they can hit themselves 8 times, excluding the square from which they attacked.
Allies hit by possessed allies will still trigger their skill effects when struck. Otherwise, the target class of their effects are not changed.
* Effects that apply to enemies adjacent to the attacker/target will continue being applied to enemies adjacent to the attacker/target (e.g. {{Transient icon|Kijimuna|variant=Canaan}} applies {{Status|en name=Bind}} to both the Possessed ally who struck them and the enemies adjacent to that ally) (as of v4.10.2)


Possessed units cannot be attacked by allies without said debuff.  
Allies who have Possession removed mid-way through their attack will still continue hitting allies for the rest of that attack. A second attack from {{Status|en name=Combo}} will apply in the normal non-inverted range and hit targets of the normal target class (enemy). (tested with {{Transient icon|Kijimuna|variant=Canaan}} and possessed {{Transient icon|Tetsuox|rarity=4}} equipping {{AR Equip|en name=Welcome to the Dark Lord's Hot Spring Village}} as of v4.10.2)
 
The strike order of possessed allies are retained; i.e. they attack row by row from bottom to top, the squares of each row hit column by column from left to right.
 
Regular units with {{Weapon|All}} that are Possessed will not hit themself, but will hit allies regardless of their location relative to them. Large bosses can hit themselves. With {{Weapon|All}} range, they can hit themselves 8 times, excluding the square from which they attacked. (as of v4.10.2)
 
Although Possessed allies can hit other allies, non-Possessed allies cannot hit Possessed allies back.  


{{Skills that use status|{{PAGENAME}}|format=small}}
{{Skills that use status|{{PAGENAME}}|format=small}}


{{Status navbox}}
{{Status navbox}}
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