Difference between revisions of "Alp/Strategy"

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(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Alp strategy guide. For the standard Alp page, click here.)'' ==Overview== Example overview...")
 
 
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'''Pros'''
'''Pros'''


+ Example pro
+ Though very rare, he does have the potential to shut down the entire enemy team for a turn.


'''Cons'''
'''Cons'''


- Example con
- Even with max skill seeds, Glint, Concentration, AND the Friend bonus, inflicting Dazzle still doesn't even break 70%.  Charm fares even worse at 60%.<br />
- If you can get Combo on him, you can not only Attack All the same turn he uses his CS, but his chances of inflicting debuffs will greatly increase.  However, the only two reliable Combo-giving units are Setsubun Oniwaka, which is impossible to get right now, and Volos, which is a unit that isn't seen as generally very good.  Every other Combo giver is even worse, so trying to get Combo onto Alp will usually weaken your team and is currently more of a con than anything. 


==Gameplay Role==
==Gameplay Role==
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