Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self
Proc Chance
10%
Mission Complete
JP Name
ミッションコンプリート
Trigger timing
Defense ModifierAll modifiers stack with each other.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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