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(corrected potentially wrong math for more potentially wrong math. blossoms even more expensive than first calculated 🤡) |
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** for example, if the preseeding is 47, then preseeding/10 is 4.7, and ⌊preseeding/10⌋ is 4 | ** for example, if the preseeding is 47, then preseeding/10 is 4.7, and ⌊preseeding/10⌋ is 4 | ||
** this bit of calculation exists because the price of enhancement goes up by 50 for each time the preseeding increases by 10 | ** this bit of calculation exists because the price of enhancement goes up by 50 for each time the preseeding increases by 10 | ||
* n<sub>slots_filled</sub> is the number of item slots used to enhance the given property with Seeds (maximum 5 slots used) | * n<sub>slots_filled</sub> is the number of item slots used to enhance the given property with Seeds (maximum 5 slots used before calculation is udpated) | ||
The total cost of HP or ATK seeding up to the seeding limit of 1000 is dependent on which quality of seeds are used (Lesser, regular, or Greater) and how they are batched during each enhancement instance. The worst case cost scenario is exclusively using Lesser Seeds from 0 to 1000 seeding. This cost and its corresponding calculation is below: | The total cost of HP or ATK seeding up to the seeding limit of 1000 is dependent on which quality of seeds are used (Lesser, regular, or Greater) and how they are batched during each enhancement instance. The worst case cost scenario is exclusively using Lesser Seeds from 0 to 1000 seeding one at a time. This cost and its corresponding calculation is below: | ||
Coins<sub>max_seeding_worst_case</sub> | Coins<sub>max_seeding_worst_case</sub> | ||
<br/>= | <br/>= 10×[i=0,99]Σ(100 + 50i) ''passing all 100 cost ranges 10× each'' | ||
<br/>'''= | <br/>'''=2 575 000''' | ||
At worst, to fully seed either HP or ATK, | At worst, to fully seed either HP or ATK, 2 575 000 Coins need to be expended. To fully seed both, you would need double at 5 150 000 Coins, a bit over 5 million. | ||
The best case cost scenario is exclusively using Greater Seeds from 0 to 1000 seeding. This cost and its corresponding calculation is below. | The best case cost scenario is exclusively using Greater Seeds from 0 to 1000 seeding in batches of 5. This cost and its corresponding calculation is below. | ||
Coins<sub>max_seeding_best_case</sub> | Coins<sub>max_seeding_best_case</sub> | ||
<br/>= [i=0,19]Σ(100 + | <br/>= [i=0,19]Σ(100 + 5×50i) ''passing 20 maximally distanced cost ranges once each'' | ||
<br/> '''= 49500''' | <br/> '''= 49500''' | ||
At best, to fully seed either HP or ATK, 49500 Coins need to be expended. To fully seed both, you would need double at 99000, a bit under 100K. | At best, to fully seed either HP or ATK, 49500 Coins need to be expended. To fully seed both, you would need double at 99000, a bit under 100K. | ||
Thus, the cost range to fully seed either HP or ATK is '''49500 ~ | Thus, the cost range to fully seed either HP or ATK is '''49500 ~ 2 575 000 Coins''', and the cost to fully seed both is '''99000 ~ 5 150 000 Coins'''. | ||
===Level and Skill Seeds=== | ===Level and Skill Seeds=== | ||
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** for example, if the preblossoming is 47, then preblossoming/10 is 4.7, and ⌊preblossoming/10⌋ is 4 | ** for example, if the preblossoming is 47, then preblossoming/10 is 4.7, and ⌊preblossoming/10⌋ is 4 | ||
** this bit of calculation exists because the price of enhancement goes up by 75 for each time the preblossoming increases by 10 | ** this bit of calculation exists because the price of enhancement goes up by 75 for each time the preblossoming increases by 10 | ||
* n<sub>slots_filled</sub> is the number of item slots used to enhance the given property with Blossoms (maximum 5 slots used) | * n<sub>slots_filled</sub> is the number of item slots used to enhance the given property with Blossoms (maximum 5 slots used before calculation is updated) | ||
The total cost of HP or ATK blossoming from +1000 up to the total stat plus limit of +2000 is dependent on which quality of blossoms are used (Lesser, regular, or Greater) and how they are batched during each enhancement instance. The worst case cost scenario is exclusively using Lesser Blossoms from 1000 to 2000 stat plus. This cost and its corresponding calculation is below: | The total cost of HP or ATK blossoming from +1000 up to the total stat plus limit of +2000 is dependent on which quality of blossoms are used (Lesser, regular, or Greater) and how they are batched during each enhancement instance. The worst case cost scenario is exclusively using Lesser Blossoms from 1000 to 2000 stat plus. This cost and its corresponding calculation is below: | ||
Coins<sub>max_blossoming_worst_case</sub> | Coins<sub>max_blossoming_worst_case</sub> | ||
<br/>= | <br/>= 10×[i=0,99]Σ(7600 + 75i) ''passing all 100 cost ranges 10× each'' | ||
<br/>'''= | <br/>'''=11 312 500''' | ||
At worst, to fully blossom either HP or ATK, | At worst, to fully blossom either HP or ATK, 11 312 500 Coins need to be expended. To fully blossom both, you would need double at 22 625 000 Coins, over 20 million. | ||
The best case cost scenario is exclusively using Greater Blossoms from 1000 to 2000 stat plus. This cost and its corresponding calculation is below. | The best case cost scenario is exclusively using Greater Blossoms from 1000 to 2000 stat plus. This cost and its corresponding calculation is below. | ||
Coins<sub>max_blossoming_best_case</sub> | Coins<sub>max_blossoming_best_case</sub> | ||
<br/>= [i=0,19]Σ( | <br/>= [i=0,19]Σ(7600 + 5×75i) | ||
<br/> '''= | <br/> '''= 223 250''' | ||
At best, to fully blossom either HP or ATK, | At best, to fully blossom either HP or ATK, 223 250 Coins need to be expended. To fully blossom both, you would need double at 446 500, a bit under 500K. | ||
Thus, the cost range to fully blossom either HP or ATK is ''' | Thus, the cost range to fully blossom either HP or ATK is '''223 250 ~ 11 312 500 Coins''', and the cost to fully blossom both is '''446 500 ~ 22 625 000 Coins'''. | ||
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{{Guide}} | {{Guide}} |
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