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== General Information == | == General Information == | ||
* Players can receive [[Salomon-kun]] {{Star|1}} upon completing the AR Lesson quest under the Lessons region marker on the main map, and by completing missions related to the [[Main Quest]]. | * Players can receive [[Salomon-kun]] {{Star|1}} upon completing the AR Lesson quest under the Lessons region marker on the main map, and by completing missions related to the [[Main Quest]]. | ||
* AR Equipment can provide additional effects. These effects may have limitations | * AR Equipment can provide additional effects. These effects may have limitations and may apply to other units. For example, [[Salomon-kun]] {{Star|1}} supplies an additional 50~100 ATK and HP to the equipped unit. | ||
* AR Equipment can provide additional skills. These skills can be any typical skill, as they're solely referred to by ID | * AR Equipment can provide additional skills. These skills can be any typical skill, as they're solely referred to by ID. | ||
* However, AR Equipment may impose a restriction. Currently, the only restriction is against element. | * However, AR Equipment may impose a restriction. Currently, the only restriction is against element. | ||
* Currently, AR Equipment have an AR Cost of 1, a restriction separate of Team Cost. | * Currently, AR Equipment have an AR Cost of 1, a restriction separate of Team Cost. | ||
* Like units, an AR Equipment cannot be used multiple times within the same team. | * Like units, an AR Equipment cannot be used multiple times within the same team. | ||
== AR Equipment Level == | |||
* AR Equipment level up in a similar manner as leveling a unit's Skill Level, and the level cap is 100. However, like leveling a unit's card level, additional multipliers (good, great, awesome) can scale the XP given. | * AR Equipment level up in a similar manner as leveling a unit's Skill Level, and the level cap is 100. However, like leveling a unit's card level, additional multipliers (good, great, awesome) can scale the XP given. | ||
* Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group. | * Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group. | ||
* Similar to skill level, an AR Equipment's level scales the strength of both its effects and skills. | |||
* AR Equipment are leveled with {{Item|ARトークン}}. Each quantity of {{Item|ARトークン}} adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant. | * AR Equipment are leveled with {{Item|ARトークン}}. Each quantity of {{Item|ARトークン}} adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant. | ||
{| class="wikitable" style="float:right;" | {| class="wikitable" style="float:right;" | ||
! Level Group | ! Level Group |