Sightless Seer |
JP Name |
喪明なる者 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
+25~50 CP to self |
Proc Chance |
45% |
|
Sightless Seer |
JP Name |
喪明なる者 |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
Sightless Seer |
JP Name |
喪明なる者 |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Darkness StrengtheningWhile user has Darkness: +1000 HP for 999 turns (Irremovable Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Sightless Seer |
JP Name |
喪明なる者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+150~300 HP to allies in a 2-square diamond radius around self |
Proc Chance |
35% |
This is an additional effect |
|
Sightless Seer |
JP Name |
喪明なる者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Blessing+300~600HP/turn for 4 turns (Buff) to enemies in a 2-square diamond radius around self |
Proc Chance |
15% |
This is an additional effect |
|
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