|
JP Name |
CS_自身に加速・回避・HP回復・闘志・全方向移動力増加付与 |
Trigger timing |
Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Acceleration+8CP/turn for 3 turns (Buff) to self |
Proc Chance |
100% |
|
|
JP Name |
CS_自身に加速・回避・HP回復・闘志・全方向移動力増加付与 |
Trigger timing |
Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self |
Proc Chance |
100% |
This is an additional effect |
|
|
JP Name |
CS_自身に加速・回避・HP回復・闘志・全方向移動力増加付与 |
Trigger timing |
Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+3~6 CP to self |
Proc Chance |
100% |
This is an additional effect |
|
|
JP Name |
CS_自身に加速・回避・HP回復・闘志・全方向移動力増加付与 |
Trigger timing |
Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self |
Proc Chance |
100% |
This is an additional effect |
|
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