|
JP Name |
宿り木なる者 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in Long Slash range |
Proc Chance |
30% |
|
|
JP Name |
宿り木なる者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
|
JP Name |
宿り木なる者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+250~500 HP to allies directly adjacent to self |
Proc Chance |
30% |
This is an additional effect |
|
|
JP Name |
宿り木なる者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+150~300 HP to allies directly adjacent to self |
Proc Chance |
40% |
This is an additional effect |
|
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