Tindalos/Strategy

NOTE: This page currently under construction.

(This page is for Tindalos strategy guide. For the standard Tindalos page, click here.)

Overview

  Tindalos

  Tindalos makes for an interesting mix of offensive support and glass cannon. He will normally sit idle and consistently provide his nearby allies with two powerful offensive buffs, though also slightly lessening their durability, as well as   Obstruct-15% skill activation rate for 2 turns (Debuff) enemies in a large area. He takes the spotlight once every three turns, emerging with his powerful All-range CS to potentially wipe out the entire enemy board, which is very likely since it comes with a guaranteed   Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff). This turn is also when he is at his most vulnerable should any enemies survive to fight back, while during the other two turns he is guaranteed to evade all attacks (though each will also deplete a flat amount of HP from him). In general Tindalos is a very powerful unit with certain drawbacks to keep in mind, which can easily be patched up with proper care and the right allies.

Highlights

  Tindalos

Class: Offensive Support

Gameplay Role: Offensive Buffer, Conditional Damage Dealer, Conditional Tank

Pros

+ Consistent buffing for any allies near him without having to move, opening up many options for team compositions.

+ Two out of three turns he will grant himself   EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff), letting him freely tank big hits.

+ Every three turns he will emerge to likely wipe out the entire enemy board, which even ignores Evasion.

Cons

- Opens himself up to get killed even by weaker units every third turn, should anything survive his CS.

- While he can evade everything two out of three turns, the HP down he suffers can add up if he is hit too many times, requiring healing support.

- Moving to apply   StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) also depletes allies' CP, though this can be used to avoid wasting big Charge skills similar to his own.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
     6325 8350 3546 5093 0 0 709 1019
     7748 9725 4931 6445 0 0 1973 2578
     10677 13002 2002 3167 561 887 2243 3547


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)
 
Tindalos
【Debuffer】
 
Tindalos
【Moveslut, CP Battery】
 
Tindalos
【Healer, Tank】
 
Tindalos
【Support unit】
 
Licht
【example of variant call】
 
Anyone / no one
【Flexible】
Cost: ≥X

Double Nuker Team

Team Details (submitted by Iouzen)
 
Tindalos
【Nuker, Buffer】
 
Horus
【Tanker】
【Healer, Debuffer】
 
Leannan Sidhe
【Moveslut, Buffer】
 
Cthugha
【Nuker】
【Support unit】
 
Anyone / no one
【Flexible】
 
Anyone / no one
【Flexible】
Cost: ≥66

Example team function description.

Gameplay examples