Catoblepas/Strategy

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NOTE: This page currently under construction.

(This page is for Catoblepas strategy guide. For the standard Catoblepas page, click here.)

Overview

  Catoblepas

  Catoblepas is an immobile but self-sufficient tank who specializes in alluring his aggressors with   CharmCannot attack for 3 turns (Debuff) before striking back with some damage of his own. To start, he has access to high rate   DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) and   TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to ensure endurance, allowing for plenty of chances to Charm enemies that hit him as well as enemies he hits, which will suffer increased damage from him. Permanent   TauntAdds aggro to unit for 2 turns. (Buff) plus high rate attraction at Turn Start ensures enemy attention is always on him, allowing fragile allies to safely attack or provide him sustain which he will greatly appreciate. His CS allows him to move and fully utilize his highest rate Charm, said skill helping him reach this point quicker with CP on being hit, though external support from units such as   Kurogane (Nightglows) or   Yoritomo (the latter of which asks a potentially hefty price for it) can allow him to move even sooner. The true only weakness keeping Catoblepas from being a perfect tank is his innate lack of sustain, instead relying on Charming enemies to marginalize damage taken, though he would always appreciate some healing.

Highlights

  Catoblepas

Class: Tank

Gameplay Role: Tank, Damage Nullifier

Pros

+ Two standard methods of applying Charm at decent rate.

+ Good innate endurance for taking hits.

+ Decent damage against Charmed enemies, even more so with his CS.

+ Potent CS that allows him to guarantee Charm on up to three enemies.

Cons

- No innate sustain to last against enemies he does not Charm.

- Requires his allies' aid for repositioning most of the time.

- If his DEF Up runs out, his durability sees a considerable drop, especially from the first hit each turn that would trigger Tenacity.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
     6079 8054 3793 5389 1707 2425 1972 2802
     6802 8743 4390 6010 1975 2705 3424 4688
     7100 8988 4834 6437 2175 2896 6526 8689


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)
 
Catoblepas
【Debuffer】
 
Catoblepas
【Moveslut, CP Battery】
 
Catoblepas
【Healer, Tank】
 
Catoblepas
【Support unit】
 
Licht
【example of variant call】
 
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples