Eternal Knight |
JP Name |
無忘の黒騎士 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies in a 2-square cross radius around self |
Proc Chance |
45% |
|
Eternal Knight |
JP Name |
無忘の黒騎士 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+250~500 HP to self and allies in a 2-square cross radius around self |
Proc Chance |
45% |
This is an additional effect |
|
Eternal Knight |
JP Name |
無忘の黒騎士 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+8~16 CP to self and allies in a 2-square cross radius around self |
Proc Chance |
45% |
This is an additional effect |
|
Eternal Knight |
JP Name |
無忘の黒騎士 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self |
Proc Chance |
8% |
This is an additional effect |
|
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