Difference between revisions of "Template:Skill trigger timing"

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<!--|13| 対ダメージ seems to match timing of |12| ダメージ後 ; may need investigation-->
<!--|13| 対ダメージ seems to match timing of |12| ダメージ後 ; may need investigation-->
| 25 | ダメージ時 = {{Tooltip|Before Being Hit|This unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.}}{{#vardefine:hit form|hitting}}
| 25 | ダメージ時 = {{Tooltip|Before Being Hit|This unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.}}{{#vardefine:hit form|hitting}}
| 12 | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id = 12; occurs after trigger id 13)}}{{#vardefine:hit form|hitting}}
| 12 | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 12; occurs after trigger id 13)}}{{#vardefine:hit form|hitting}}
| 13 | 対ダメージ  = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id = 13; occurs before trigger id 12)}}{{#vardefine:hit form|hitting}}
| 13 | 対ダメージ  = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 13; occurs before trigger id 12)}}{{#vardefine:hit form|hitting}}
<!--Triggers with multipliers-->
<!--Triggers with multipliers-->
| 6 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other.}}
| 6 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other.}}
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