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=== Suggested Path === | === Suggested Path === | ||
Below is a suggested path optimized for the least amount of <em>matching</em> | Below is a suggested path optimized for the least amount of <em>matching</em> {{Item|全武の魂・超}} and coins consumed. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Skill Level | ! Skill Level | ||
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|- | |- | ||
| 5 || 997545 | | 5 || 997545 | ||
|} | |||
Suggested paths to use <em>matching</em> {{Item|全武の魂・大}} for the first few levels. Second path will consume more coins. | |||
{| class="wikitable" | |||
! Skill Level | |||
! 5 | |||
! 25 | |||
|- | |||
! To Consume | |||
| 1 | |||
| 5 | |||
|} | |||
{| class="wikitable" | |||
! Skill Level | |||
! 17 | |||
! 35 | |||
! 49 | |||
|- | |||
! To Consume | |||
| 4 | |||
| 5 | |||
| 5 | |||
|} | |} | ||
== Skill Mechanics== | == Skill Mechanics== | ||
=== Skill Timings === | |||
{{See|Skill Lv}} | |||
=== Skill Effect Timings === | |||
Each skill may have one or more effect, each of which has a specific activation condition. The various activation conditions are as follows. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! width="25%" | | ! width="25%" | Activation Condition Name (Eng/Jpn) !! Description | ||
|- | |- | ||
| ''Phase Start'' 【フェーズ開始時】 || Activates when a phase begins.<ref>This means a new wave of enemies. It does not mean the beginning of each turn.</ref> | | ''Phase Start'' 【フェーズ開始時】 || Activates when a phase begins.<ref>This means a new wave of enemies. It does not mean the beginning of each turn.</ref> Activates before 'Turn Start' effects on Turn 1, but still on the same effective turn. | ||
|- | |- | ||
| ''Start of Turn'' 【ターン開始時】 || Activates when a turn begins. | | ''Start of Turn'' 【ターン開始時】 || Activates when a turn begins. | ||
|- | |- | ||
| ''Start of Turn | | ''Start of Enemy Turn'' 【敵ターン開始時】 || Activates when an enemy turn begins. Triggers after the 'Start of Turn' effects on that turn. | ||
|- | |- | ||
| ''When | | ''When Appearing'' 【登場時】 || Activates when entering the battlefield, either at the start of the battle or as a sub member when replacing a leaving member. Note the start of battle occurs slightly before Phase 1 begins. | ||
|- | |- | ||
| ''When | | ''When Leaving'' 【退場時】 || Activates leaving the battlefield (after a half-turn passes while at 0 HP with no {{Status|en name=Guts}}). | ||
|- | |- | ||
| '' | | ''When Attacking'' 【攻撃時】 || Activates when striking a target. Skills with this timing activate before damage calculation has occurred. Activates after target 'Before Receiving Damage' effects, but before target 'When Receiving Damage' effects. | ||
|- | |- | ||
| ''After | | ''After Attacking'' 【攻撃後】 || Activates after striking a target. Skills with this timing activate after damage calculation has occurred. Last to be activated during a striking sequence. | ||
|- | |- | ||
| '' | | ''After Missing'' 【空振り時】 || Activates when committing an attack with no targets in range. | ||
|- | |- | ||
| '' | | ''Before Receiving Damage'' 【ダメージ前】 || Activates when within the range of a committed attack, but before any targets within that range are struck. First to be activated during a striking sequence, activated directly before the attacking unit's 'When Attacking' effects. | ||
|- | |- | ||
| ''When Receiving | | ''When Receiving Damage'' 【対ダメージ】 || Activates when struck, after damage calculation. Effect spread is relative to the attacking unit. Activates after the attacking unit's 'When Attacking' effects, but before their 'After Attacking' effects. | ||
|- | |- | ||
| '' | | ''After Receiving Damage'' 【ダメージ後】 || Activates when struck, after damage calculation. Effect spread is relative to the struck unit. Activates after the attacking unit's 'When Attacking' effects, but before their 'After Attacking' effects. | ||
|- | |- | ||
| '' | | ''While Moving'' 【移動時】 || Active while the player drags the unit to move them. Typically used for skills that enhance your movement range. Guaranteed to activate even with activation rate-reducing debuffs ({{Status|en name=Obstruct}}, {{Status|en name=Drain}}}, but still blocked by skill-disabling debuffs. | ||
|- | |- | ||
| '' | | ''After Moving'' 【移動後】 || Activates after the player stops dragging the unit to move them, either due to removing drag input or the move timer running out. Does not activate when coerced to move by the dragged unit (i.e. when ferried) or by forced movement from an effect. | ||
|- | |- | ||
| ''Special | | ''Special Attack'' 【特攻】/【状態特攻】. || Activates when striking a target, but only in certain conditions. These include when the target has specific skills or statuses. Typically does not increase in effectiveness with skill level. | ||
|- | |- | ||
| ''Special Defense'' 【特防】 || Activates when | | ''Special Defense'' 【特防】 || Activates when struck, but only in certain conditions. These include when the hit received is of a particular weapon type. Typically does not increase in effectiveness with skill level. | ||
|- | |- | ||
| ''During Status Ailment'' 【状態異常時】 || Activates | | ''During Status Ailment'' 【状態異常時】 || Activates before receiving a specific status. Typically prevents a status from being registered as received. Receiving the status will not be prevented before {{Status|en name=Reflect Debuff}}, {{Status|en name=Nullify Debuff}}, or {{Status|en name=Nullify Buff}} is exhausted, but will be prevented before 'After Buff/Debuff' effects would trigger, denying their activation. | ||
|- | |- | ||
| ''During Force Movement 【強制移動時】 || Activates when | | ''During Force Movement 【強制移動時】 || Activates when affected by forced movement from an effect. | ||
|- | |- | ||
| ''After Buff'' 【強化後】 || Activates when given any buff. | | ''After Buff/Debuff'' 【強化後】/【弱体後】 || Activates when given any buff/debuff. If the triggering buff/debuff is applied before damage calculation, then the activated effect is also before damage calculation. | ||
|- | |- | ||
| '' | | ''Victory'' 【勝利時】 || Activates when the player wins the battle. | ||
|- | |- | ||
| '' | | ''(After turn X, then every Y turns, per battle/phase)'' 【(Xターン毎)】 || An effect's activation condition will only function on the turn after the Xth turn relative to either the first turn of battle or the first turn of the present phase, and will thereafter repeat every Y turns until the end of the battle or phase. | ||
|} | |} | ||
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Skills that have an activation timing of When Attacking and After Attacking all have individual proc chances per enemy hit. | Skills that have an activation timing of When Attacking and After Attacking all have individual proc chances per enemy hit. | ||
Skills that apply buffs or debuffs to the enemy, such as [[Tailed Demon]], [[ | Skills that apply buffs or debuffs to the enemy, such as [[Tailed Demon]], [[Benevolent One]], [[Fate Binder]], etc. simply have individual proc chances per square. A Harlot that hits 5 enemies could apply Blessing to all enemies hit, only one enemy, or any number of enemies. | ||
For turn-lasting buffs that affect the attacker, such as [[ | For turn-lasting buffs that affect the attacker, such as [[Dragonborn]] or [[Gambler]]'s Critical buff, the skill only needs to proc once, and it will affect all remaining enemies hit. This means it is possible to Crit only one enemy or all enemies with a single proc. The general calculation order of enemies hit appears to be left to right, bottom to top. | ||
In effect, When Attacking and After Attacking skills have a higher proc chance the more (alive) enemies you hit with it. This means skills like [[ | In effect, When Attacking and After Attacking skills have a higher proc chance the more (alive) enemies you hit with it. This means skills like [[Head of Festivities]] can proc upwards of 5 times. | ||
=== Additional Skills === | === Additional Skills === | ||
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Because these additional skills are still skills, any form of negation will remove their effects. | Because these additional skills are still skills, any form of negation will remove their effects. | ||
=== [[Skill Quest|Skill Evolution]] === | === [[Skill Quest|Skill Evolution]] === | ||
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== Charge Skill Mechanics== | == Charge Skill Mechanics== | ||
A Charge Skill's power is determined by a unit's [[Sacred Artifact Lv]], which is also referred to as Charge Skill level for the remainder of this section. Please refer to the corresponding page for more details. | |||
A Charge Skill's effect will activate for each enemy with HP > 0 hit during the Charge Skill (with some exceptions, e.g. see the CS activation condition for {{Transient icon|Alp}} and {{Transient icon|Ophion}}). For most Charge Skills that apply buffs or debuffs, such as Charm, this has little meaning, but this greatly changes the power of Charge Skills with healing effects. | A Charge Skill's effect will activate for each enemy with HP > 0 hit during the Charge Skill (with some exceptions, e.g. see the CS activation condition for {{Transient icon|Alp}} and {{Transient icon|Ophion}}). For most Charge Skills that apply buffs or debuffs, such as Charm, this has little meaning, but this greatly changes the power of Charge Skills with healing effects. | ||
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The formula for the damage increase done by a Charge Skill is | The formula for the damage increase done by a Charge Skill is | ||
[[File:f_cs_1.png|x16px]] | [[File:f_cs_1.png|x16px]] | ||
<ref>The source for this is uncertain, but was probably derived directly from the app, and added here when this wiki was just nascent (essentially a wikiwiki translation)</ref> | |||
Note that this is only for damage dealt. Most Charge Skills have a secondary effect, such as a buff or debuff. The level of the buff or debuff applied is the same as the users Charge Skill level, and its power is the same as ordinary skill level of the same. For example, an Andvari with a Charge Skill level of 50 will apply a level 50 Curse debuff to enemies when Andvari uses his Charge Skill. | Note that this is only for damage dealt. Most Charge Skills have a secondary effect, such as a buff or debuff. The level of the buff or debuff applied is the same as the users Charge Skill level, and its power is the same as ordinary skill level of the same. For example, an Andvari with a Charge Skill level of 50 will apply a level 50 Curse debuff to enemies when Andvari uses his Charge Skill. | ||
Charge skills will activate if a unit has 100 CP at the beginning of the turn even if CP is decreased after movement, such as in the case of moving {{Transient icon|Tindalos}}. | |||
== Statuses == | == Statuses == | ||
{{See|Status}} | |||
{{Status | |||
Status efficacy is determined by its Status Lv, and statuses that originate from skills have their Status Lv directly determined by the skill owner's Skill Lv. In other words, the Status Lv will be equal to the Skill Lv. | |||
== Footnotes == | == Footnotes == |
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