Difference between revisions of "Skills"

926 bytes added ,  02:42, 21 February 2017
Brief explanation on increasing skill level and weapon souls
(Consolidated all information into tables to make the page easier to read.)
(Brief explanation on increasing skill level and weapon souls)
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Skills are formatted as (Skill Name) / [Activation Timing] Skill Effect / % Chance of  Activation
Skills are formatted as (Skill Name) / [Activation Timing] Skill Effect / % Chance of  Activation
 
=== Increasing Skill Level ===
Some quests drop items called [code]Weapon[/code] souls that are used to increase a character's skill level; each weapon has a corresponding soul. Like XP stars, you don't have to match them up; any soul would do. However, you won't fully benefit from the skill level increase that the matching soul would yield. Like XP stars, you also have a chance to get a great level up, or fever, but also a failure (all multiply the effect of leveling up; more info at [[LV#XP_Boosts|leveling]]). Like XP stars, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper. It's generally cheaper to use higher-grade (higher rarity) souls to quickly boost, as the cost isn't necessarily related to the soul grade (rarity). Generally, it's better to focus on real leveling a companion up rather than their skill level, as the effects aren't as noticeable.
== Skill Timings ==
== Skill Timings ==
Every skill has a specific timing in which it will activate.  The various skill timings are as follows.
Every skill has a specific timing in which it will activate.  The various skill timings are as follows.