Difference between revisions of "Skill Lv"

400 bytes added ,  23:31, 27 September 2023
Skill Up Gif
(→‎Increasing Skill Level: nevermind i have enough data to infer how "scaling skill exp" works)
(Skill Up Gif)
 
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'''Skill Level''', shortened as '''Skill Lv''', '''Skill.Lv''', '''S.LV''', '''S.Lv''', '''SLV''', or '''SLv''', is a card property that determines the efficacy of the innate non-charge skills of a character card. The skill level does not determine the efficacy of a card's [[Charge Skill]], nor does it determine that of the skills granted by any equipped [[AR card]]s.
'''Skill Level''', shortened as '''Skill Lv''', '''Skill.Lv''', '''S.LV''', '''S.Lv''', '''SLV''', or '''SLv''', is a card property that determines the efficacy of the innate non-charge skills of a character card. The skill level does not determine the efficacy of a card's [[Charge Skill]], nor does it determine that of the skills granted by any equipped [[AR card]]s.
[[File:Skill_Up_1star_portraits.gif|thumb|{{Star|1}} {{Item|Skill Up}}s]]


==Relation to skills==
==Relation to skills==
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Increasing Skill Lv is done with Souls, each of which, unlike regular [[Lv]], increases the chance of a Skill Up in a single session of using a batch of Souls. Matching a Soul to a unit of the corresponding weapon type (or to Warrior Souls, which match to units of any weapon type) will double the chance the Soul contributes. Adding multiple Souls additively improves the chance. The chance is reduced as the current Skill Lv increases.  
Increasing Skill Lv is done with Souls, each of which, unlike regular [[Lv]], increases the chance of a Skill Up in a single "batch" of souls. The chance of Skill up and the cost of Skilling Up within a batch depends on the current Skill Lv. Each Skill Up session allows the consumption of up to 20 Souls, but this total houses 4 batches each of 5 slots; that is to say, the calculation for Skill Up chance and cost is readjusted every 5 Souls. Matching a Soul to a unit of the corresponding weapon type (or to Warrior Souls, which match to units of any weapon type) will double the chance the Soul contributes. Adding multiple Souls additively improves the chance. The chance is reduced as the current Skill Lv increases.  


The formula for the chance of Skill Up is given below:
The formula for the chance of Skill Up is given below:


Chance<sub>Skill Up</sub> = (Σ(Chance)<sub>Soul</sub> - ⌊Lv<sub>Skill</sub>/100⌋) × 100%
Chance<sub>Skill Up</sub> = (Σ(Chance)<sub>Soul</sub> × (1 - ⌊Lv<sub>Skill</sub>/100⌋)) × 100%


where:
where:
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{| class="wikitable"
{| class="wikitable"
! Skill Level  
! Skill Level  
! 25
! 1→25
! 49
! 25→88
! 67
! 88→100
! 79
! 88
! 94
! 97
! 100
|-
|-
! To Consume
! To Consume
| 4
| 4
| 5
| 20 (Max Auto-Fill)
| 5
| 15 (Max Auto-Fill)
| 5
| 5
| 5
| 5
| 5
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Skill Level  
! Skill Level  
! 5
! 1→5
! 25
! 5→25
|-
|-
! To Consume
! To Consume
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{| class="wikitable"
{| class="wikitable"
! Skill Level  
! Skill Level  
! 17
! 1→17
! 35
! 17→35
! 49
! 35→49
|-
|-
! To Consume
! To Consume
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{| class="wikitable"
{| class="wikitable"
! Skill Level  
! Skill Level  
! 5
! 1→5
! 25
! 5→25
|-
|-
! To Consume
! To Consume