Difference between revisions of "Shot"

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The '''{{Weapon|Shot}}''' (kanji 射撃) weapon type is also referred to as Shoot in in in-game files, and has previously been translated as Ranged among fans. Shot cards attack enemies occupying the three squares directly ahead of them. The damage output is the product of the  card's ATK and the Shot penalty multiplier (0.45). Shot cards gain ≥5 CP for every instance they hit a card with >0 HP, and ≥9 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Shot souls and licences are obtainable in [[Thursday|Daily Quests on Thursdays]] JST and in certain free quests.  
The '''{{Weapon|Shot}}''' (kanji 射撃) weapon type is also referred to as Shoot in in in-game files, and has previously been translated as Ranged among fans. Shot cards attack enemies occupying the three squares directly ahead of them. The damage output is the product of the  card's ATK and the Shot penalty multiplier (0.45). Shot cards gain ≥5 CP for every instance they hit a card with >0 HP, and ≥9 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Shot souls and licences are obtainable in [[Thursday|Daily Quests on Thursdays]] JST and in certain free quests.  


=Normal weapon type=
==Normal weapon type==


Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Shot for their normal weapon type can be found {{Cl|Shot transients|here}}.
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Shot for their normal weapon type can be found {{Cl|Shot transients|here}}.


=Weapon change=
==Weapon change==


Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to Shot. A full list of skills and cards that bestow Weapon Change (Shot) can be found {{Cl|Skill that uses Weapon Change (Shot)|here}}.
Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to Shot. A full list of skills and cards that bestow Weapon Change (Shot) can be found {{Cl|Skill that uses Weapon Change (Shot)|here}}.


=Charge skill attack type=
==Charge skill attack type==


When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Shot type can be found [[Charge Skill (Shot)|here]].
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Shot type can be found [[Charge Skill (Shot)|here]].


=Resistance to Shot damage=
==Resistance to Shot damage==


Certain skills confer cards resistance to Shot attacks. A list of these skills are below:
Certain skills confer cards resistance to Shot attacks. A list of these skills are below:
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*[[時流を曲げる者]] (from the unobtainable {{Transient icon|Trooper}})
*[[時流を曲げる者]] (from the unobtainable {{Transient icon|Trooper}})
*[[Grandstander+]]
*[[Grandstander+]]
* [[Mission Complete]]


<!--=AR Limitation=
==AR Card Limitation==


[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has a Shot weapon type limitation.-->
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Shot weapon type is one of the potential criteria.
 
[[Category:Transients]]
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