Difference between revisions of "Shennong/Strategy"

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As mentioned before, the effects of {{Status|en name=Poison reversal}} make {{Transient icon|Shennong|rarity=4}} comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison reversal, on the other hand, gives a defensive buff with a 0.65x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of {{Status|en name=Poison}} into account. Since Shennong also gives {{Status|en name=Nourishment}} to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs.  
As mentioned before, the effects of {{Status|en name=Poison reversal}} make {{Transient icon|Shennong|rarity=4}} comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison reversal, on the other hand, gives a defensive buff with a 0.65x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of {{Status|en name=Poison}} into account. Since Shennong also gives {{Status|en name=Nourishment}} to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs.  


Another point of comparison to be made is between other previous offensive buffers such as {{Transient icon|Babalon|variant=Jiangshi}}, {{Transient icon|Tomte|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}. Jiangshi Babalon and Tomte both give {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, and {{Status|en name=Blessing}} in some way, where Jiangshi Babalon also gives {{Status|en name=Immobility}} for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +900-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having somewhat shit proc rates.
Another point of comparison to be made is between other previous offensive buffers such as {{Transient icon|Babalon|variant=Jiangshi}}, {{Transient icon|Tomte|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}. Jiangshi Babalon and Tomte both give {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, and {{Status|en name=Blessing}} in some way, where Jiangshi Babalon also gives {{Status|en name=Immobility}} for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +900-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having subpar proc rates.
 
The following table attempts to summarize the previous discussion. Ranges are used to indicate inconsistent procs (<70%).
 
{| class="wikitable"
! Unit
! Status effects for allies
! ATK multiplier
! DEF multiplier
! HP gain
! CP gain
! Range
! Moveslut
! Flaws
! Notes
|-
| {{Transient icon|Shennong|rarity=4|size=medium|frame=y}}
| {{Status|en name=Poison}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}}
| 3x
| 0.65x
| +500
| +0
| Directly adjacent
| Yes
| Needs Poison, removes debuff immunity
| Applies only after first turn of each phase.
|-
| {{Transient icon|Snow|rarity=5|size=medium|frame=y}}
| {{Status|en name=Protection}}
| 1x
| 0.45x
| +500
| +16
| One square away
| Yes
|
|
|-
| {{Transient icon|Aizen|rarity=5|size=medium|frame=y}}
| {{Status|en name=Tenacity}}, {{Status|en name=Adamantine}}
| 1x
| 0.20-0.45x
| +500
| +16
| Directly adjacent
| Yes
|
| Can {{Status|en name=Bind}} enemies
|-
| {{Transient icon|Surtr|rarity=5|size=medium|frame=y}}
| {{Status|en name=Protection}}, {{Status|en name=DEF Up}}
| 1x
| 0.20-0.45x
| +500
| +16
| Cross range
| Yes
|
|
|-
| {{Transient icon|Babalon|rarity=4|variant=Jiangshi|size=medium|frame=y}}
| {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, {{Status|en name=Blessing}}, {{Status|en name=Immobility}}
| 3.6x
| 1x
| +900-1200
| +17
| Directly adjacent
| Yes
| Immobilizes teammates
| Effects do not apply to self
|-
| {{Transient icon|Tomte|rarity=4|size=medium|frame=y}}
| {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, {{Status|en name=Blessing}}
| 1.5-3.6x
| 1x
| +1200-1500
| +0-5
| Directly adjacent
| No
| None type, inconsistent procs especially for Ardor
| Assumes that Blessing and Nourishment trigger.
|-
| {{Transient icon|Tangaroa|rarity=5|variant=Canaan|size=medium|frame=y}}
| {{Status|en name=Vigor}}, {{Status|en name=Nourishment}}, {{Status|en name=Unction}}, {{Status|en name=Protection}}
| 3.6x
| 0.19-0.425x
| +>1200
| +0
| Directly adjacent
| Somewhat
| Needs to be hit, inconsistent procs
| Assumes that first three status effects trigger and are spread.
|}


==Stats and Seed Usage==
==Stats and Seed Usage==
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