Difference between revisions of "Sacred Artifact Lv"

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{{Card properties sidebar}}
{{Card properties sidebar}}


'''Sacred Artifact Level''', also referred as '''Sacred Artifact Lv''', '''S.A.Lv''', '''SALV''', '''SALv''', and historically referred to as '''jingi''' among fans, is a card property that determines a damage multiplier applied in the card's [[Charge Attack]].  
'''Sacred Artifact Level''', also referred as '''Sacred Artifact Lv''', '''S.A.Lv''', '''SALV''', '''SALv''', and historically referred to as '''jingi''' among fans, is a card property that determines a damage multiplier applied in the card's [[Skills#Charge_Skill_Mechanics|Charge Attack]].  


==Sacred Artifact Level Up==
==Sacred Artifact Level Up==


A card's SALv will increase if a duplicate of that card is obtained. Cards (and thus duplicates of cards) are typically obtained through [[Transient Summon]]s; however, certain cards may be obtained as quest completion rewards, exchangeable goods in [[Item Exchange]]s, or through increasing [[Guild Rank]] in the case of the {{Transient icon|Protagonist}}. The maximum SALv a card may have is 100; however, a card may reach an effective limit before this due to limited availability of duplicates, such as with the Protagonist limited by the maximum Guild Rank, and [[Lantern]] acquisition during [[I Ain't Scared a No Halloween! (2018 Re-Release)]].
A card's SALv will increase if a duplicate of that card is obtained. Cards (and thus duplicates of cards) are typically obtained through [[Gacha|Transient Summon]]s; however, certain cards may be obtained as quest completion rewards, exchangeable goods in [[Item Exchange]]s, or through increasing [[Guild Rank]] in the case of the {{Transient icon|Protagonist}}. The maximum SALv a card may have is 100; however, a card may reach an effective limit before this due to limited availability of duplicates, such as with the Protagonist limited by the maximum Guild Rank, and [[Lantern]] acquisition during [[I Ain't Scared a No Halloween! (2018 Re-Release)]].


The card's [[rarity]] determines how much the SALv goes up when obtaining a duplicate. This is tabulated below:
The card's [[rarity]] determines how much the SALv goes up when obtaining a duplicate. This is tabulated below:
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==Charge Attack damage multiplier calculation==
==Charge Attack damage multiplier calculation==
[[File:CS multiplier as SA level increases mk3.png|400px|thumb| A graph showing the how the damage of the CS scales up relative to the damage at SA Level 1]]


The Charge Attack damage multiplier reaches a maximum value of 2 at SALv100; however, it does not scale linearly. The calculation is designed so that the multiplier is 1.5 at SALv10. The calculation is as follows:
The Charge Attack damage multiplier reaches a maximum value of 2 at SALv100; however, it does not scale linearly. The calculation is designed so that the multiplier is 1.5 at SALv10. The calculation is as follows:
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Points changed = (Points<sub>SALV100</sub>/2)×(1 + (SALv/100))
Points changed = (Points<sub>SALV100</sub>/2)×(1 + (SALv/100))
If a CS grants any attack buff (except for Nourishment) the damage scaling changes. At SALv100 the damage is 4 times higher than SALv1.
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{{Guide}}
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