Difference between revisions of "Lv"

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This means the units with greater LV relative to the other members of the party will receive a larger share of the quest XP.
This means the units with greater LV relative to the other members of the party will receive a larger share of the quest XP.


The XP gain is negligible for most quests. However, the XP from [[Dungeon Quest]]s is non-trivial: for example, the [[Dungeon Quest/Shinjuku|Shinjuku Level 70 Dungeon Quest]] rewards 32000 quest XP, which is the equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s. Since DP is restored effectively every 24 hours, at 4 AM JST, this amounts to an equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s every 24 hours. Compare this with Level 50 {{Star|4}} {{Item|XP Star}}-dropping Daily Quests (e.g. [[Daily Quest:Monday|Aether Spar/Extreme]]), which costs 45 AP and drops an average of 8.32 {{Star|4}} {{Item|XP Star}}s per run, or 33.28 every 24 hours (since stamina recovery is 1AP/min = 180AP/day).   
The XP gain is negligible for most quests. However, the XP from [[Dungeon Quest]]s is non-trivial: for example, the [[Dungeon Quest/Shinjuku|Shinjuku Level 70 Dungeon Quest]] rewards 32000 quest XP, which is the equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s. Since DP is restored effectively every 24 hours, at 4 AM JST, this amounts to an equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s every 24 hours. Compare this with Level 50 {{Star|4}} {{Item|XP Star}}-dropping Daily Quests (e.g. [[Daily Quest:Monday|Aether Spar/Extreme]]), which costs 45 AP and drops an average of 8.32 {{Star|4}} {{Item|XP Star}}s per run, or 33.28 every 24 hours (since stamina recovery is 1AP/8min = 180AP/day).   


To maximize the XP gain, the units you wish to level should have the highest LV among your team (excluding the support member). Consider bringing units with the skill [[Mentor]]/[[Mentor+]]: for every unit with this skill, the quest XP increases by 10%. As of version 4.0.1, 5 of 6 possible team members can have this skill (with 4 distinct units {{Transient icon|Ded}}, {{Transient icon|Jinn}}, {{Transient icon|Triton}}, {{Transient icon|Avarga}}; and 1 support). Together, they can increase quest XP gain by 50%. In the previous Dungeon Quest example, this would amount to an equivalent of 37.5 non-matching (or 25 matching) {{Star|4}} {{Item|XP Star}}s in total.
To maximize the XP gain, the units you wish to level should have the highest LV among your team (excluding the support member). Consider bringing units with the skill [[Mentor]]/[[Mentor+]]: for every unit with this skill, the quest XP increases by 10%. As of version 4.0.1, 5 of 6 possible team members can have this skill (with 4 distinct units {{Transient icon|Ded}}, {{Transient icon|Jinn}}, {{Transient icon|Triton}}, {{Transient icon|Avarga}}; and 1 support). Together, they can increase quest XP gain by 50%. In the previous Dungeon Quest example, this would amount to an equivalent of 37.5 non-matching (or 25 matching) {{Star|4}} {{Item|XP Star}}s in total.
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