Chains of Calamity |
JP Name |
厄災の連鎖 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Skill LockCannot activate skills for 5 turns. (Debuff) to self and allies directly adjacent to self |
Proc Chance |
50% |
|
Chains of Calamity |
JP Name |
厄災の連鎖 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to self and allies directly adjacent to self |
Proc Chance |
50% |
This is an additional effect |
|
Chains of Calamity |
JP Name |
厄災の連鎖 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to self and allies directly adjacent to self |
Proc Chance |
50% |
This is an additional effect |
|
Chains of Calamity |
JP Name |
厄災の連鎖 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Remove Chains of CalamityAcquire skill for 1 turns: [Status Resistance] Remove Chains of Calamity (Special Status id 4) to self |
Proc Chance |
50% |
This is an additional effect |
|