Difference between revisions of "Battle System"

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Furthermore, energies (attributes, elements) also multiply damage.  Attacking an enemy disadvantageous to your unit's energy doubles damage, while attacking an enemy advantageous against your unit's energy halves damage.  There are 5 main energies in the game, {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}, and {{Attribute|Dark}}, with 3 special energies: {{Attribute|Demon}}, {{Attribute|Hero}}, and {{Attribute|All}}. Strengths and weaknesses of these energies are listed in the table below:
Furthermore, energies (attributes, elements) also multiply damage.  Attacking an enemy disadvantageous to your unit's energy doubles damage, while attacking an enemy advantageous against your unit's energy halves damage.  There are 5 main energies in the game, {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}, and {{Attribute|Dark}}, with 4 special energies: {{Attribute|Demon}}, {{Attribute|Hero}},  {{Attribute|World}}, and {{Attribute|All}}. Damage multipliers of these energies are listed in the table below:
[[File:zokuseiaishohyo.jpg|400px|right]]
[[File:B48a31029a5e55652638d9f99436cf6c.jpg|400px|right]]
{| class="wikitable" style="text-align:center"
|-
! rowspan="2"|Attacking Energy !! colspan="9"|Defending Energy
|-
| {{Attribute|Fire}} || {{Attribute|Water}} || {{Attribute|Wood}} || {{Attribute|Holy}} || {{Attribute|Dark}} || {{Attribute|Shadow}} || {{Attribute|Hero}} || {{Attribute|World}} || {{Attribute|All}}
|-
| {{Attribute|Fire}} || x1 || x0.5 || x2 || x1 || x1 || x1 || x1 || x0.5 || x1
|-
| {{Attribute|Water}} || x2 || x1 || x0.5 || x1 || x1 || x1 || x1 || x0.5 || x1
|-
| {{Attribute|Wood}} || x0.5 || x2 || x1 || x1 || x1 || x1 || x1 || x0.5 || x1
|-
| {{Attribute|Holy}} || x1 || x1 || x1 || x1 || x2 || x1.5 || x0.5 || x1 || x1
|-
| {{Attribute|Dark}} || x1 || x1 || x1 || x2 || x1 || x1.5 || x0.5 || x1 || x1
|-
| {{Attribute|Shadow}} || x1 || x1 || x1 || x1.5 || x1.5 || x1.5 || x0.5 || x2 || x1
|-
| {{Attribute|Hero}} || x0.5 || x0.5 || x0.5 || x1 || x1 || x2 || x1.5 || x0.5 || x1
|-
| {{Attribute|World}} || x1 || x1 || x1 || x0.5 || x0.5 || x0.5 || x2 || x1.5 || x1
|-
| {{Attribute|All}} || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1
|-
|}
<!-- old table, revert back to this if needed
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{| class="wikitable"
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{{Attribute|ALL}} has no relationships, so no energy-based damage multipliers apply.
{{Attribute|ALL}} has no relationships, so no energy-based damage multipliers apply.


{{Attribute|Hero}} has special properties for the five main energies: {{Attribute|Fire}}, {{Attribute|Water}}, and {{Attribute|Wood}} are dealt halved damage, while damage from {{Attribute|Aether}} and {{Attribute|Nether}} is halved. {{Attribute|Hero}} is advantageous against {{Attribute|Shadow}} <!--if it wasn't clear from several other places stating this-->.
{{Attribute|Hero}} has special properties for the five main energies: {{Attribute|Fire}}, {{Attribute|Water}}, and {{Attribute|Wood}} are dealt halved damage, while damage from {{Attribute|Aether}} and {{Attribute|Nether}} is halved. {{Attribute|Hero}} is advantageous against {{Attribute|Shadow}}.


The player can infer that relationships that are neither advantageous or disadvantageous offer no damage multiplier.
The player can infer that relationships that are neither advantageous or disadvantageous offer no damage multiplier. -->


=Pre-Quest Information=
=Pre-Quest Information=
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