Difference between revisions of "Battle System"

189 bytes removed ,  20:50, 31 May 2018
no edit summary
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Energy !! Advantages !! Neutral !! Disadvantages !! Notes
! Energy !! Advantages !! Disadvantages !! Notes
|-
|-
| {{Attribute|Fire}}  
| {{Attribute|Fire}}  
| {{Attribute|Wood}}  
| {{Attribute|Wood}}  
| {{Attribute|Fire}}, {{Attribute|Holy}}, {{Attribute|Dark}}
| {{Attribute|Water}}
| {{Attribute|Water}}, {{Attribute|Hero}}
| rowspan="3" | Damage multiplied by 2x when advantageous, while damage is halved when disadvantageous.
| rowspan="3" | Damage multiplied by 2x when advantageous, while damage is halved when disadvantageous.
|-
|-
| {{Attribute|Water}}  
| {{Attribute|Water}}  
| {{Attribute|Fire}}  
| {{Attribute|Fire}}  
| {{Attribute|Water}}, {{Attribute|Holy}}, {{Attribute|Dark}}
| {{Attribute|Wood}}
| {{Attribute|Wood}}
|-
|-
| {{Attribute|Wood}}  
| {{Attribute|Wood}}  
| {{Attribute|Water}}  
| {{Attribute|Water}}  
| {{Attribute|Wood}}, {{Attribute|Holy}}, {{Attribute|Dark}}
| {{Attribute|Fire}}
| {{Attribute|Fire}}
|-
|-
| {{Attribute|Holy}}  
| {{Attribute|Holy}}  
| {{Attribute|Dark}}
| colspan="2" style="text-align:center;" | {{Attribute|Dark}}  
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}
| {{Attribute|Dark}}
| rowspan="3" | Damage dealt and received are multiplied by 1.5x when advantageous/disadvantageous.
| rowspan="3" | Damage dealt and received are multiplied by 1.5x when advantageous/disadvantageous.
|-
|-
| {{Attribute|Dark}}  
| {{Attribute|Dark}}  
| {{Attribute|Holy}}
| colspan="2" style="text-align:center;" | {{Attribute|Holy}}  
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Dark}}
| {{Attribute|Holy}}
|-
|-
| {{Attribute|Shadow}}
| {{Attribute|Shadow}}
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Aether}}, {{Attribute|Nether}}
| colspan="2" style="text-align:center;" | {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Aether}}, {{Attribute|Nether}}
| {{Attribute|Shadow}}
| {{Attribute|Hero}}
|-
|-
| {{Attribute|All}}
| {{Attribute|All}}
| colspan="4" rowspan="2" | Consult the notes below for details.
| colspan="4" rowspan="2" style="text-align:center;" | Consult the notes below for details.
|-
|-
| {{Attribute|Hero}}
| {{Attribute|Hero}}
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{{Attribute|ALL}} has no relationships, so no energy-based damage multipliers apply.
{{Attribute|ALL}} has no relationships, so no energy-based damage multipliers apply.


{{Attribute|Hero}} has special properties for the five main energies: {{Attribute|Fire}}, {{Attribute|Water}}, and {{Attribute|Wood}} are dealt halved damage, while damage from {{Attribute|Aether}} and {{Attribute|Nether}} is halved.
{{Attribute|Hero}} has special properties for the five main energies: {{Attribute|Fire}}, {{Attribute|Water}}, and {{Attribute|Wood}} are dealt halved damage, while damage from {{Attribute|Aether}} and {{Attribute|Nether}} is halved. {{Attribute|Hero}} is advantageous against {{Attribute|Shadow}} <!--if it wasn't clear from several other places stating this.-->


=Pre-Quest Information=
=Pre-Quest Information=