Difference between revisions of "Battle System"

527 bytes added ,  19:28, 8 November 2017
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Currently, the game has two stats: HP and ATK. Every unit has their own base stats and a growth curve unique to each stat.
Currently, the game has two stats: HP and ATK. Every unit has their own base stats and a growth curve unique to each stat.
=== Kernel ===
=== Kernel ===
While it was impossible to modify this stat directly (that is, without needing to level a unit), LifeWonders introduced a manner of doing so. {{Item:種}}s are geared towards increasing stats of <u>all</u> variants of a unit. For example, using a {{Item:HPの種}} will increase, by an unknown value, the HP stat for <u>all</u> copies of [[Kengo]], even unreleased variants. So far, only {{Item:ATKの種}} and {{Item:HPの種}} are confirmed (to iterate, {{Item:ATKの種}} will increase the ATK stat for <u>all</u> copies of the unit). However, these items's function will be implemented at a later date.
{| class="wikitable floatright"
|[[File:Kernel HP 3.png]]
|[[File:Kernel ATK 3.png]]
|}
While it was impossible to modify this stat directly (that is, without needing to level a unit), LifeWonders introduced a manner of doing so. {{Item:種}}s are geared towards increasing stats of <u>all</u> variants of a unit. For example, using a {{Item:HPの種}} will increase, by an unknown value, the HP stat for <u>all</u> copies of [[Kengo]], even unreleased variants. So far, only {{Item:ATKの種}} and {{Item:HPの種}} are confirmed (to iterate, {{Item:ATKの種}} will increase the ATK stat for <u>all</u> copies of the unit).
 
Unfortunately, {{Item:種}}s raise a stat by a very very negligible amount. Whether this is intentional, or it's intended to function as a percentage value (like Skill Levels) is unknown.
 
A single {{Item:種}} will increase its correlated stat by one, while the double {{Item:種}} raises a stat by three, yet the triple {{Item:種}} increases by ten.
 
It is currently unknown if there's a hard cap for increasing stats in this manner, as only enough {{Item:種}}s released to raise a unit's stat to 100.
 
== Weapons and Elements ==
== Weapons and Elements ==
Each unit wields a certain weapon type and element, which acts as a multiplier on their base damage.  Furthermore, each weapon type attacks in a different range.  The weapon types, damage multipliers, and ranges are listed below:
Each unit wields a certain weapon type and element, which acts as a multiplier on their base damage.  Furthermore, each weapon type attacks in a different range.  The weapon types, damage multipliers, and ranges are listed below: