Difference between revisions of "ATK"

138 bytes added ,  16:09, 21 August 2019
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* status<sub>AR</sub> is the ATK addend conferred by [[AR card]]s equipped to the attacking unit
* status<sub>AR</sub> is the ATK addend conferred by [[AR card]]s equipped to the attacking unit


'''Example'''
{| class="mw-collapsible mw-collapsed wikitable"
 
! Example ATK calculation
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The maximum amount of ATK seeding is 1000. {{Transient icon|Licht|rarity=5|frame=y}}'s base ATK is 1601 and ATK growth rate is 95.878. The maximum Lv of this card of Licht is 80 (with max Lv seeding 10). The [[Shard of the Abyssal Gatekeeper]] AR card increases ATK by 250 at Lv 100. Thus, the card's ATK is calculated as follows:
The maximum amount of ATK seeding is 1000. {{Transient icon|Licht|rarity=5|frame=y}}'s base ATK is 1601 and ATK growth rate is 95.878. The maximum Lv of this card of Licht is 80 (with max Lv seeding 10). The [[Shard of the Abyssal Gatekeeper]] AR card increases ATK by 250 at Lv 100. Thus, the card's ATK is calculated as follows:


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Note that in-game it would only show the rounded value without decimals; however, damage calculation still keeps track of these decimals.
Note that in-game it would only show the rounded value without decimals; however, damage calculation still keeps track of these decimals.
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=Damage calculation=
=Damage calculation=
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Note that after calculation, the damage is rounded to the nearest 1.
Note that after calculation, the damage is rounded to the nearest 1.


'''Example'''
{| class="mw-collapsible mw-collapsed wikitable"
 
! Example damage calculation
|-
|
As an example, suppose we use the Licht card described above, with an ATK of 10425.362 . Licht has {{Weapon|Shot}} weapon type, which has a damage multiplier of 0.45. The card he attacks is an {{Transient icon|Aether Mobster|frame=y}}, who has {{Attribute|Aether}} attribute, which Licht's {{Attribute|Nether}} attribute has an advantage against, conferring a multiplier of 2. Suppose Licht has three statuses, Lv 100 [[Bind]] and Lv 100 [[Ardor]], which give damage multipliers of 0.45 and 2.4 respectively; and Lv100 Spirit, which gives a flat damage bonus of 800.  The attacked mobster has [[Danger Spotter]], which gives a multiplier to Shot-type attacks of 0.80 . Suppose this mobster also has the status Lv 100 [[Unction]], which gives a damage multiplier 0.425 . The calculation for damage this card of Licht would inflict on this mobster is as follows:  
As an example, suppose we use the Licht card described above, with an ATK of 10425.362 . Licht has {{Weapon|Shot}} weapon type, which has a damage multiplier of 0.45. The card he attacks is an {{Transient icon|Aether Mobster|frame=y}}, who has {{Attribute|Aether}} attribute, which Licht's {{Attribute|Nether}} attribute has an advantage against, conferring a multiplier of 2. Suppose Licht has three statuses, Lv 100 [[Bind]] and Lv 100 [[Ardor]], which give damage multipliers of 0.45 and 2.4 respectively; and Lv100 Spirit, which gives a flat damage bonus of 800.  The attacked mobster has [[Danger Spotter]], which gives a multiplier to Shot-type attacks of 0.80 . Suppose this mobster also has the status Lv 100 [[Unction]], which gives a damage multiplier 0.425 . The calculation for damage this card of Licht would inflict on this mobster is as follows:  


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The damage after rounding would be 25142.
The damage after rounding would be 25142.
 
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=Damage outside of an attack=
=Damage outside of an attack=


Certain skills and statuses damage cards, and this form of damage is not considered as part of an attack (and so would not influence the damage displayed during an attack). A card cannot leave the battle from damage done without an attack, and a card damaged in such a way will remain at 1 HP if such damage exceeds the remaining HP of that card. For the same reason, this sort of damage cannot trigger the exhaustion of [[Guts]].
Certain skills and statuses damage cards, and this form of damage is not considered as part of an attack (and so would not influence the damage displayed during an attack). A card cannot leave the battle from damage done without an attack, and a card damaged in such a way will remain at 1 HP if such damage exceeds the remaining HP of that card. For the same reason, this sort of damage cannot trigger the exhaustion of [[Guts]].
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