Difference between revisions of "Skills"

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! width="25%" | Activation Condition Name (Eng/Jpn) !! Description
! width="25%" | Activation Condition Name (Eng/Jpn) !! Description !! Meaning of target
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| ''Phase Start'' 【フェーズ開始時】 || Activates when a phase begins.<ref>This means a new wave of enemies. It does not mean the beginning of each turn.</ref> Activates before 'Turn Start' effects on Turn 1, but still on the same effective turn.
| ''Phase Start'' 【フェーズ開始時】 || Activates when a phase begins.<ref>This means a new wave of enemies. It does not mean the beginning of each turn.</ref> Activates before 'Turn Start' effects on Turn 1, but still on the same effective turn. || rowspan=4|Self
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| ''Start of Turn'' 【ターン開始時】 || Activates when a turn begins.
| ''Start of Turn'' 【ターン開始時】 || Activates when a turn begins.
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| ''When Leaving'' 【退場時】 || Activates leaving the battlefield (after a half-turn passes while at 0 HP with no {{Status|en name=Guts}}).
| ''When Leaving'' 【退場時】 || Activates leaving the battlefield (after a half-turn passes while at 0 HP with no {{Status|en name=Guts}}).
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| ''When Attacking'' 【攻撃時】 || Activates when striking a target.  Skills with this timing activate before damage calculation has occurred. Activates after target 'Before Receiving Damage' effects, but before target 'When Receiving Damage' effects.
| ''When Attacking'' 【攻撃時】 || Activates when striking a target.  Skills with this timing activate before damage calculation has occurred. Activates after target 'Before Receiving Damage' effects, but before target 'When Receiving Damage' effects. || rowspan=2|Self if the description mentions allies; attacked enemy if the description mentions enemies (Both self and hit enemy when both are mentioned)
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| ''After Attacking'' 【攻撃後】 || Activates after striking a target. Skills with this timing activate after damage calculation has occurred. Last to be activated during a striking sequence.
| ''After Attacking'' 【攻撃後】 || Activates after striking a target. Skills with this timing activate after damage calculation has occurred. Last to be activated during a striking sequence.
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| ''After Missing'' 【空振り時】 || Activates when committing an attack with no targets in range.
| ''After Missing'' 【空振り時】 || Activates when committing an attack with no targets in range. || Self
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| ''Before Receiving Damage'' 【ダメージ前】 || Activates when within the range of a committed attack, but before any targets within that range are struck. First to be activated during a striking sequence,  activated directly before the attacking unit's 'When Attacking' effects.
| ''Before Receiving Damage'' 【ダメージ前】 || Activates when within the range of a committed attack, but before any targets within that range are struck. First to be activated during a striking sequence,  activated directly before the attacking unit's 'When Attacking' effects. || rowspan=3|Self if the description mentions allies; attacked enemy if the description mentions enemies (Both self and hit enemy when both are mentioned)
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| ''When Receiving Damaged'' 【対ダメージ】 || Activates when struck, after damage calculation.  Effect spread is relative to the attacking unit. Activates after the attacking unit's 'When Attacking' effects, but before their 'After Attacking' effects.
| ''When Receiving Damage'' 【対ダメージ】 || Activates when struck, after damage calculation.  Effect spread is relative to the attacking unit. Activates after the attacking unit's 'When Attacking' effects, but before their 'After Attacking' effects.
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| ''After Receiving Damage'' 【ダメージ後】 || Activates when struck, after damage calculation. Effect spread is relative to the struck unit. Activates after the attacking unit's 'When Attacking' effects, but before their 'After Attacking' effects.
| ''After Receiving Damage'' 【ダメージ後】 || Activates when struck, after damage calculation. Effect spread is relative to the struck unit. Activates after the attacking unit's 'When Attacking' effects, but before their 'After Attacking' effects.
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| ''While Moving'' 【移動時】 || Active while the player drags the unit to move them. Typically used for skills that enhance your movement range. Guaranteed to activate even with activation rate-reducing debuffs ({{Status|en name=Obstruct}}, {{Status|en name=Drain}}}, but still blocked by skill-disabling debuffs.
| ''While Moving'' 【移動時】 || Active while the player drags the unit to move them. Typically used for skills that enhance your movement range. Guaranteed to activate even with activation rate-reducing debuffs ({{Status|en name=Obstruct}}, {{Status|en name=Drain}}}, but still blocked by skill-disabling debuffs. || N/A
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| ''After Moving'' 【移動後】 || Activates after the player stops dragging the unit to move them, either due to removing drag input or the move timer running out.  Does not activate when coerced to move by the dragged unit (i.e. when ferried) or by forced movement from an effect.
| ''After Moving'' 【移動後】 || Activates after the player stops dragging the unit to move them, either due to removing drag input or the move timer running out.  Does not activate when coerced to move by the dragged unit (i.e. when ferried) or by forced movement from an effect. || Self
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| ''Special Attack'' 【特攻】/【状態特攻】. || Activates when striking a target, but only in certain conditions. These include when the target has specific skills or statuses. Typically does not increase in effectiveness with skill level.
| ''Special Attack'' 【特攻】/【状態特攻】. || Activates when striking a target, but only in certain conditions. These include when the target has specific skills or statuses. Typically does not increase in effectiveness with skill level. || N/A
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| ''Special Defense'' 【特防】 || Activates when struck, but only in certain conditions. These include when the hit received is of a particular weapon type. Typically does not increase in effectiveness with skill level.
| ''Special Defense'' 【特防】 || Activates when struck, but only in certain conditions. These include when the hit received is of a particular weapon type. Typically does not increase in effectiveness with skill level. || N/A
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| ''During Status Ailment'' 【状態異常時】 || Activates before receiving a specific status. Typically prevents a status from being registered as received. Receiving the status will not be prevented before {{Status|en name=Reflect Debuff}}, {{Status|en name=Nullify Debuff}}, or {{Status|en name=Nullify Buff}} is exhausted, but will be prevented before 'After Buff/Debuff' effects would trigger, denying their activation.
| ''During Status Ailment'' 【状態異常時】 || Activates before receiving a specific status. Typically prevents a status from being registered as received. Receiving the status will not be prevented before {{Status|en name=Reflect Debuff}}, {{Status|en name=Nullify Debuff}}, or {{Status|en name=Nullify Buff}} is exhausted, but will be prevented before 'After Buff/Debuff' effects would trigger, denying their activation. || N/A
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| ''During Force Movement 【強制移動時】 || Activates when affected by forced movement from an effect.
| ''During Force Movement 【強制移動時】 || Activates when affected by forced movement from an effect. || N/A
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| ''After Buff/Debuff'' 【強化後】/【弱体後】 || Activates when given any buff/debuff. If the triggering buff/debuff is applied before damage calculation, then the activated effect is also before damage calculation.
| ''After Buff/Debuff'' 【強化後】/【弱体後】 || Activates when given any buff/debuff. If the triggering buff/debuff is applied before damage calculation, then the activated effect is also before damage calculation. || Self
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| ''Victory'' 【勝利時】 || Activates when the player wins the battle.
| ''Victory'' 【勝利時】 || Activates when the player wins the battle. || N/A
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| ''(After turn X, then every Y turns, per battle/phase)'' 【(Xターン毎)】 || An effect's activation condition will only function on the turn after the Xth turn relative to either the first turn of battle or the first turn of the present phase, and will thereafter repeat every Y turns until the end of the battle or phase.  
| ''(After turn X, then every Y turns, per battle/phase)'' 【(Xターン毎)】 || An effect's activation condition will only function on the turn after the Xth turn relative to either the first turn of battle or the first turn of the present phase, and will thereafter repeat every Y turns until the end of the battle or phase. || Depends on the skill timing
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