Difference between revisions of "Skills"

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== Charge Skill Duration and Effect Increase ==
== Charge Skill Duration and Effect Increase ==
The duration of most buffs caused by a Charge Skill is often determined by the number of enemies hit by the Charge Skill.
The duration of most buffs caused by a Charge Skill is sometimes determined by the number of enemies hit by the Charge Skill.
For example, a Kenta's Charge Skill gives the Protection buff to all nearby allies.  If Kenta hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns.  If Kenta hits only 1 still living enemy, it will only last 1 turn.<br />
For example, a Makara's Charge Skill gives the Protection buff to all nearby allies.  If Makara hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns.  If Makara hits only 1 still living enemy, it will only last 1 turn.<br />
This is also true of most restoration effects caused by a Charge Skill, such as HP and CP restoration.  The more enemies you hit with a Charge Skill that has the added effect of Healing or restoring Cp, the greater the effects.<br />
This is also true of most restoration effects caused by a Charge Skill, such as HP and CP restoration.  The more enemies you hit with a Charge Skill that has the added effect of Healing or restoring CP, the greater the effects.  Essentially, it will cause it to activate multiple times.<br />
While this is true of most Charge Skill buffs, not all buffs caused by a Charge Skill work this way.<br />
While this is true of some Charge Skill buffs, not all buffs caused by a Charge Skill work this way.<br />


It's currently undetermined if an enemy has to have HP remaining when hit by a Charge Skill for it to count. <br />
However, an enemy has to have HP remaining when hit by a Charge Skill for it to count. If the enemy is already "defeated" by the time the Charge Skill activates, the effect will not stack. <br />
If you don't want to take the risk, it's recommended you make whoever you want to hit the most enemies FIRST with their Charge Skill your Leader, as Ally attack order is determined by their order in your deck slot.
If you don't want to take the risk, it's recommended you make whoever you want to hit the most enemies FIRST with their Charge Skill your Leader, as Ally attack order is determined by their order in your deck slot.


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